Are you currently satiesfied with our ammo settings?

What would you personally choose for our Ammo settings

  • Indifferent

    Votes: 5 8.8%
  • I would prefer to keep the current settings as its our trademark

    Votes: 26 45.6%
  • I would be interrested in returning to original weapon settings

    Votes: 26 45.6%

  • Total voters
    57
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totally agree the transparency plugin is good on map like castlevania, because on the boar part you can't see nothing even if you want to have a good positioning this part is pretty hard.

I'm not a big fan of the possibility to shoot through your mate too, but the transparency is not a bad thing, the model dont need to be totaly invisible.
 
If you have !sm @all, !stopsound and everybody around you is invisible anyways its pretty much the exact same as playing in singleplayer.
REEEEE
If you do this, it's your own choosing of play-style.
If you do !sm @all & !stopsound, and don't shoot any zombies, you might as well play with bots without the invisibility plugin.
The plugin helps a fuck ton on the maps listed below;
Code:
ze_avalanche_b5 - The helicopter on Stage 3.
ze_biohazard2_rpd_v4e_004 - Every single damn corridor.
ze_boredom_v543656 - Boss fight.
ze_castlevania_v1_3 - Boars, and last stage ending.
ze_colors_v1 - The entire train-wreck of a map.
ze_crashbandicoot_v1fix - Pretty much all bosses.
ze_dark_souls_v2 - Avoiding traps inside the fortress.
ze_ffvii_cosmo_canyon_v5test5 - Any part with lasers.
ze_FFVII_Mako_Reactor_v5_3 - Ending bridge with lasers.
ZE_FFVII_Mako_Reactor_V6_B08 - Ending bridge with lasers.
ze_FFXII_Feywood_b3_1 - Ending area with lasers.
ze_FFXII_Paramina_Rift_v1_4 - Stage 2 boss & ending area with lasers.
ze_FFXII_Westersand_v8zeta1 - Chaos laser platform.
ze_frostdrake_tower_v1s - Many of the holds.
ze_hold_em_v10 - The ending boss.
ze_journey_v1_2 - Some of the traps towards the end.
ze_legoland_crackheads_v2 - Two of the endings.
ze_lila_panic_escape_v3_1 - Narrow holds, especially on later stages.
ze_lotr_minas_tirith_v2_2fix - Self-explanatory.
ze_lotr_minas_tirith_v3_5 - Self-explanatory.
ze_minecraft_adventure_v1_2c - Certain narrow areas on later stages.
ze_notredame_v1_3 - Narrow holds & ending climb.
ze_paper_escaper_v7 - Extremely narrow holds.
ze_Pidaras_v1_4fix3 - Lasers & map trolls you anyway even if you can see.
ze_Pirates_Port_Royal_v3_6 - Several boss-fights.
ze_pirates_port_royal_v5_4s2 - Several boss-fights.
ze_predator_ultimate_v3 - Cliff-run on stages 1 and 2 & the ending with alien.
ze_RE4_castle_a3 - Extremely small door holds & ridiculous boss.
ze_sandstorm_f - Last stage low-gravity jumps.
ze_santassination_css2 - Do I even have to point this out?
ze_Serpentis_Temple_v1_1 - Many areas where visibility is garbage.
ze_sunlight_v2_0 - Quite many narrow holds.
ze_taboo_carnation_v2 - Mostly the ending, but also one or two stupidly narrow holds.
ze_tyranny_v5 - Lasers and shit everywhere.
ze_ut2004_convoy_v2_2_1 - Many narrow holds and the map is hard enough as is.
ze_zombierig_v4_3 - Later stages introduce a jumping part where many people fall down.
In addition to this list, which might be missing maps because I wrote it in a hurry, the plugin seems to positively affect all players FPS when used.
 
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Can we actually add commands to turn the transparency on/off, just like !sm and !stopsound? This way those who want it can use it freely on every map if they so desire.
 
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Idk if this is something the client can handle, maybe I'm wrong but I think this is the server who choose how models has to be
 
Can we actually add commands to turn the transparency on/off, just like !sm and !stopsound? This way those who want it can use it freely on every map if they so desire.
Code:
21:47 - BotoX: per player
21:47 - BotoX: no
21:47 - BotoX: impossible
21:47 - Glacius Verglas: Damn it
21:47 - BotoX: engine makes a snapshot of an entity
21:47 - BotoX: and sends it to everyone that should see it
21:47 - BotoX: you'd have to clone the players
21:47 - BotoX: and make on visible
21:47 - BotoX: one transparent
21:48 - BotoX: too much effort
21:48 - BotoX: or basically impossible
 
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Code:
21:47 - BotoX: per player
21:47 - BotoX: no
21:47 - BotoX: impossible
21:47 - Glacius Verglas: Damn it
21:47 - BotoX: engine makes a snapshot of an entity
21:47 - BotoX: and sends it to everyone that should see it
21:47 - BotoX: you'd have to clone the players
21:47 - BotoX: and make on visible
21:47 - BotoX: one transparent
21:48 - BotoX: too much effort
21:48 - BotoX: or basically impossible
Ok got it. Thx for the answer.
 
@Glacius
Is it possible to turn the plugin on and off depending on map triggers? For example on Westersand stage 3:
Botox plugin is turned off at first and it only turns on when the "last gate breaking in 5 seconds" (at the top of the stairs) trigger is activated.
This way, we would keep the 'multiplayer atmosphere' and the harder bossfights where everyone has to spread out like Kaemon and jenz said,
but we could also see the boss lasers..... before we die to them. xD
Just an idea, but it could be too much for the server to toggle this plugin on and off all the time.
And I'd rather have transparent humans instead of risking a crash or other strange glitches. :kappa:
 
Yeah, it's possible to load / unload it at certain parts but the question here is; who is going to go through the trouble of making that a reality on so many maps.
 
To make this short we had a higher up talk today and we agreed that we would like to keep the default ammo settings from now on. I hope people can accept this decision and decide to continue enjoying their time on unloze ze.
 
To make this short we had a higher up talk today and we agreed that we would like to keep the default ammo settings from now on. I hope people can accept this decision and decide to continue enjoying their time on unloze ze.

Great news!
 
but... why? while everyone seems enjoying the new ammo setting, it's irrelevant to keep default... it's useless and easier. 100 ammo in a p90 are verry cancerous... honnestly
 
oh really i know how to read thx, but yea i don't understand why since it was a cool try. + he don't tell why. Just that after talking they keep it, which is not the reason of why, thx

"dont blame him, he is french.
they don't learn much english at school" yep, i think our english is the same don't worry ;)
 
oh really i know how to read thx, but yea i don't understand why since it was a cool try. + he don't tell why. Just that after talking they keep it, which is not the reason of why, thx

"dont blame him, he is french.
they don't learn much english at school" yep, i think our english is the same don't worry ;)

I think that is a correct sentence?
 
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Why each of your answers on a thread are trolls? Oh i forgot u are 16 years Old.

Nvm i'm sad u guys don't took the right décision...
 
Oh excuse me my lord, to make a mistake in my sentence specially on a french phone but nvm, that's what i say each of ur answers are trolls ;)
 
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