Fixed the pref for hiding beams. With !hidebeam you can now hide all beams that players might have.
So blame me and not jenz pls ! \oit was requested by zegawa.
So blame me and not jenz pls ! \oit was requested by zegawa.
Added a plugin that tries to find admin buttons in every map that is played. If it finds a button it will add it to the !adminroom list. The author pointed out however that this only works in some maps.
ze_007_goldeneye_v64.bsp
ze_13_v2.bsp
ze_666_crazy_escape_b3.bsp
ze_AcuticNotes_v1_2f.bsp
ze_ALIEN_mountain_escape_p3_fix.bsp
ze_Ancient_wrath_r4.bsp
ze_antfarm_2v.bsp
ze_apollo_e1.bsp
ze_ATIX_extinction_p2
ze_avenir_storage_p
ze_aztec_temple_go_v2
ze_aztecnoob_p2
ze_bastion_nav72
ze_biohazard2_sewer_r6_004
ze_bowser_in_the_fire_sea_v1nb2
ze_bp-infested-prison_go_final
ze_bunker_escape_v1_2
ze_cathedral_b1_1
ze_complex_va3
ze_cursed_ruins_v1_7b
ze_day_escape
ze_death_wish_v3
ze_defense3003
ze_defensepart_escape
ze_dragonball_snakeway_v1_3
ze_dust_escape_p3
ze_easy_escape_v4
ze_echo_boatescape_extended
ze_ELEVATOR_escape_p3
ze_escape_horizon_p2
ze_Escape_Stroggos_b4_e1
ze_farmhouse_v9_fix
ze_fartlocker_escape_v3
ze_ffvii_cosmo_canyon_v5k_fix
ze_ffxii_westersand_v8zeta1_x14
ze_flying_world_v2_pm1b
ze_forestbunkers_v1_b3_e2
ze_FORiUS_just_RUN_p2
ze_games_v2_1
ze_grau_a03_4f
ze_great_crate_escape_v6
ze_greece_escape_p
ze_hobbit_smaug_a1_3
ze_hold_em_v8
ze_horizon_sky_escape_b1
ze_iamlegend_p3
ze_infected_lab_v3
ze_inferno_escape_v6b
ze_italy_town_v3_e3
ze_johnny_nukem_b8_1_csgo2
ze_k19_escape_v5
ze_kh_run_and_defend_z1
ze_kororinpa_v1_7
ze_lemonysnickets_p2
ze_LuigisMansion_p3
ze_magic_carpet_v1_e1
ze_magic_ship_fix_pm5
ze_magmadrake_b1417z
ze_mental_hospital_cof
ze_military_escape_p2
ze_modafuka_v1-2
ze_moon_base_p3
ze_mountain_escape_snow_v5_4
ze_mountainpass_b6
ze_mumbo_jumbo
ze_namviet_v2final_fix
ze_neko_canyon_p3
ze_NIK_allinone_p
ze_nostromo_v1_0b
ze_nuclear_plant_by_gm
ze_omega_p3
ze_onahole_v1_1_1_1_1_1_1_1_1_1_1_1
ze_palm_island_nav72_fix
ze_paradise_v2_csgo
ze_paranoid_rezurrection_v11_9_ps12
ze_parkers_pit_b8_ps4
ze_parkour_fix_1_1
ze_pd2_crime_art_v2
ze_peters_boatescape
ze_pitchblack_p2
ze_pl_mountain_b2
ze_Pokemon_Rivals_v1_7
ze_Prototype_r
ze_rainbow_factory_v2
ze_reconnoiter_b5
ze_reloaded_v1_e4
ze_residentevil2_rpd_v1
ze_rockescape_2013_v1_3_3
ze_sc_turtles_v5_p2
ze_secret_grimoires_b5
ze_shaun_of_the_dead_b1_2
ze_STRANGE_escape_p2
ze_temple_raider_b4_ps_v4_2
ze_tropico_escape_v8_1fix
ze_vertigo_v1_1
ze_vietnam_p3
ze_winter_p3
Following maps where updated as suggested:
ze_rizomata_c17.bsp
ze_necromanteion_v2_5.bsp
ze_l0v0l_a7_csgo4.bsp
ze_journey_p4.bsp
ze_insensible_sr8gm6yj12hs7_rg_v9_3_1.bsp
ze_grand_boatescape_p3.bsp
ze_gods_wrath_v3_9.bsp
ze_forgotten_facility_p3.bsp
ze_FFXIV_Wanderers_Palace_v5_2.bsp
ze_ffxii_paramina_rift_v1_5.bsp
ze_escape_the_eye_p3.bsp
ze_biohazard2_rpd_004_p3_fix2.bsp
ze_aepp_nano_grid2_v1.bsp
ze_PKMN_Adventure_v8_6b.bsp
ze_sewage_processing_v8.bsp
So since the other auto updater did not really help we are now trying this: https://forums.alliedmods.net/showthread.php?p=2238058
Just have to wait for the next update and see if it solves itself or not.