This thread is to share an idea I had few month ago for an event kicker, my idea is that every new round, a random player is selected to become "the leader", "the vip" or "der führer" call it as you want and basicly what this selected guy does is that he carries "a beacon" around him. (so if he moves the beacon moves with him).
What this does for the rest of the team is that if you leave the beacon you slowly take damages (number of damages adjustable to the situation) until you either get back into the "beacon" or eventually die.
This (at least to me) sounds like a refreshing kicker that could spice up some maps for an event (thinking about easy maps such as licciana, icecape or boatescape but also harder maps like frozen temple for example).
To indicate to the players that they are leaving the beacon, maybe their screen should flash red once and put a message on their screen like : "You left the Leader's reach get back inside it or you will take damages" when they leave the beacon.
To indicate to the players that they are entering the beacon, maybe their screen should flash green once when they get in the beacon range and put a message on their screen like : "You are now in the leader's reach, you won't take damages"
The kicker could be modified a bit to fit more to some other kind of maps where the team needs to split for exemple or go for triggers and here are some ideas or suggestions :
-Make it so the size of the beacon can be modified (smaller/bigger).
-Make it so there can be more than one "leader" selected each round for example, 2 if there is a need to split in the map.
-Make it so being in the beacon's range slowly heals you over time (healing speed values adjustable) (this way its still possible to go for triggers, (while having only one "leader") get to low hp and then comeback to the beacon to gain HP back).
-Make it so the random selection of the "leader" only selects leader that wanted to become leader (maybe add menu in the settings where the player can turn on/off the possibility of becoming leader with leader disabled for everyone when the plugin comes out).
-Make it so being in the beacon's range make you reload faster (maybe a bit too powerfull / hard to code).
Of course I don't know how to code/develope such a plugin so if any developer could look at this and tell me if its possible and the developer team could do it would be greatly appreciated.
If you have any question, suggestion or idea to modifie the kicker, comment them down below they will be more than welcomed.
I hope I didn't make too many grammar mistakes, that it wasn't too painfull to read and it was understandable, thanks for reading!
What this does for the rest of the team is that if you leave the beacon you slowly take damages (number of damages adjustable to the situation) until you either get back into the "beacon" or eventually die.
This (at least to me) sounds like a refreshing kicker that could spice up some maps for an event (thinking about easy maps such as licciana, icecape or boatescape but also harder maps like frozen temple for example).
To indicate to the players that they are leaving the beacon, maybe their screen should flash red once and put a message on their screen like : "You left the Leader's reach get back inside it or you will take damages" when they leave the beacon.
To indicate to the players that they are entering the beacon, maybe their screen should flash green once when they get in the beacon range and put a message on their screen like : "You are now in the leader's reach, you won't take damages"
The kicker could be modified a bit to fit more to some other kind of maps where the team needs to split for exemple or go for triggers and here are some ideas or suggestions :
-Make it so the size of the beacon can be modified (smaller/bigger).
-Make it so there can be more than one "leader" selected each round for example, 2 if there is a need to split in the map.
-Make it so being in the beacon's range slowly heals you over time (healing speed values adjustable) (this way its still possible to go for triggers, (while having only one "leader") get to low hp and then comeback to the beacon to gain HP back).
-Make it so the random selection of the "leader" only selects leader that wanted to become leader (maybe add menu in the settings where the player can turn on/off the possibility of becoming leader with leader disabled for everyone when the plugin comes out).
-Make it so being in the beacon's range make you reload faster (maybe a bit too powerfull / hard to code).
Of course I don't know how to code/develope such a plugin so if any developer could look at this and tell me if its possible and the developer team could do it would be greatly appreciated.
If you have any question, suggestion or idea to modifie the kicker, comment them down below they will be more than welcomed.
I hope I didn't make too many grammar mistakes, that it wasn't too painfull to read and it was understandable, thanks for reading!
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