Ah great, once again we have this shit with schick as the new backy 2.0 trying to toss the server down the gfl route. Sry schick, but some of the stuff ya said has really pissed me off.
People dont fear changes. The vast majority of the server doesnt come onto the forums and note when changes have been made. What they will note is when playing on the server, is their experience more or less enjoyable than before. And even after that, because they dont know that changes have been implemented, the first thing they end up doing is blaming is their teammates, not the settings. In the end of it all, harder settings means more work, and theres no guarentee that players will put in extra work. Instead players usually don't adapt to the changes and simply find something else more enjoyable.
People need to play not just to win? And how are you going to get people to do that? And what other reasons are they to play for? The vast majority of people who play video games do it to win, and its not something you can dictate. Just like whatever the hell you do to some doorhuggers, whether it be commanding, slapping, or slaying, they will continue doorhugging as you will not have control over them. You can give as many liberal ass speeches you want to, but if players feel as if they arent having a good time, they will simply quit playing, rather than just dealing with the hopeless situation before them.
Where the heck have you been? People have always played the same maps hundreds of times over. According to you, it should be boring and unintresting by now, yet people still keep voting to play those maps. On the other hand I dont see teamwork maps taking up a big majority of the average day, and when it does get played, its usually one very loud person pushing for it. If there is a leader, they may tryhard a bit on it, and if things go to shit fast, they give up quickly. This notion of teamwork is fun is built solely on good sessions with good leadership and a contributing team. OutSide of those situations, teamwork is avoided like the plauge and Im not surprised either. Without a leader or a good team, the only ones who struggle are those who play at their best, but whose efforts are utterly wasted because victory is dependent on the participation of their teammates which they cannot control.
Maybe you should consider why those maps are constantly overplayed even when they are easy and winnable. Those who play are not hindered by their team, there is no need for a leader, or the need for teammates to play well. Considering that leaders and a good team are not regular occurances, its no surprise that those maps which have been won hundreds of times over continue to be constantly played, as players have a higher capability to control their own fate rather than depending on their uncontrollable teammates. You might not consider it fun, intresting, fresh, or enjoyable, but your views do not dictate the views of other players. These easygoing maps make up for the times when the server isnt running in full teamwork mode, so why the heck are you trying to turn them into teamwork dependent maps as well?
All we need is a leader? And who is going to be this leader? Are you planning to lead several hours a day until the server dies out? For your idea to work, there is an expectancy for someone to do the leading, and not just temporarily. If you’re incapable of placing in that effort, you shouldnt expect anyone else to. And if no one does actually put in the work, expect things to get really shitty.
Then again your suggestion is decent, but a change is a change, and you should limit it to several popular maps to see if their popularity increases or decreases over half a year, without artifical interference. In the worst case, you could end up screwing over all easygoing maps, giving players nothing to fall back on.