Stick together team!
If you have no idea what the Stick together team kicker is, you can check this forum post about the kicker :
ze_survivors_b5 (Stick together team kicker with default settings (2dmg/s) (no healing beacon, only one beacon))
ze_potc_v3_4fix (Stick together team kicker with 5dmg/s, (no healing beacon, only one beacon)) (Crowd spawn disabled)
ze_licciana_escape_v2 (Stick together team kicker with 12dmg/s, (no healing beacon, only one beacon)) (Crowd spawn disabled)
ze_dark_souls_ptd_v0_4 (Stick together team kicker with 2dmg/s, (no healing beacon, two beacons, beacons size : big))
PS : On Darksouls we should go for 1 ending only, (any) because the map will probably be really hard to beat with the kicker. (If we beat one stage easly we can always extend the time we play the map if the players feel like it.)
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I tried to calculate in each map what the best dmg/s value would be to make the maps challenging but not impossible.
I also tried to make it so the person that goes for trigger, if he does it correctly doesn't die because the dmg/s value is too high (mostly thinking about the big boulder on licciana here, whole team won't be able to dodge the boulder so instead I made it so one person full hp could go trigger it and then comeback with the team. (This is to encourage teamwins on licciana and potc) (and not just the fastest that can go to the boulder safe spot survive in the case of licciana)
- For survivor I think default settings are fine, the map is quite long and sometimes the team needs to split to defend.
- For potc I choosed 5dmg/s because there is two spawns on this map, with 5dmg/s the group on the side without the beacon will have 20s to go to the leader (assuming they have 100hp), if the leader is not too dumb, he will know that he has to wait on the 1st island where the two spawns meet, And then the rest of the map should be no problem.
- For licciana I first choosed to set it at 20 but I realised it wouldn't give enough time for the person triggering the boulder to go to the safe spot and then go back with the leader, so I lowered it to 12, this way the guy triggering (assuming he has 100hp) has 8s out of the beacon before dying which should be enough for him to trigger the boulder and then go inside the leader beacon again without dying.
- And finally for Darksouls, there will be 2 beacons since at some point in the map some have to go trigger, (so one defending beacon and one triggering beacon basicly) dmg are only 2/s since the map is pretty long, beacon don't heal players since there is already heal item on the map + the bonefires.
Also, (I don't know if its already the case) but the dmg/s that you take should only start to be dealt when the zombies get infected (to give a little bit of time to regroup and not just instantly start to lose hp)
If you see a major flaw in the settings that would make a map unbeatable don't hesitate to point it out.