Repopulation is momentary, and it happens almost every single weekend already. The constant accumulation of hard settings by self-centered people drove away the playerbase and has built a reputation that victory is only possible during events with good leaders. It may keep the most tryhard sessions dragged out for 3 hours, but it was no way enjoyable for the common playerbase to deal with on a daily basis. No one wanted to deal with the extra work, nor did they want to accept "winning as a zombie" more often. Our old community has already learned through trial and error not to play on the server 70% of the time cus certain conditions meant they weren't going to have fun. By the time we everyone started doing this, they couldn't even keep a stable population to even start a game, giving players even less of a reason to come back to the server.