This thread will be used to analyze, fix and balance out maps
Thread legend :-
-Map name will be in White.
-Problems that need immediate fixing will be in Red.
-Problems that don't need immediate fixing will be Yellow.
-Problems that are very minor and don't cause much hindrance to gameplay will be Light Pink.
-Final verdict will be in square brackets and will change color according to the state of the map:
Green = Map is completely balanced/fixed
Blue = Map needs small changes and balances
Pink = Map needs a major change
Orange = Map needs multiple major changes and is severely out of balance
-Interim verdict will be in curly brackets and This colored. This will usually happen when edits have been made to the map but more testing is needed to analyse the changes.
1) De_jatapur
- Map is extremely unbalanced in favor of humans.
- Is full of OP spots that zombies can't even think of getting to.
- Main spawn area/street can just be rigged with land mines and it's ez win.
[Maps needs immediate re balancing and nerfing of OP spots OR should be removed from nominations]
2) De_Streets_beta 3
- Map seems like it's not finished, multiple areas contain developer textures.
- Players can easily go outside of the map.
- Map has not been polished, multiple OP spots.
- Player can access most walls/areas on the map that are not meant to and zombies can't.
- Map has absolutely zero cover, does not even look like a ZR map.
- Map is too big and complicated, many areas need to be cordoned off.
[Maps needs to be removed from nomination list, map needs a complete overhaul and a dedicated mapper to do it]
3) zr_construct_b1
- Needs a couple of props as cover and to break up long empty hallways
[Very good ZR map, just has one minor thing missing. ^]
4) zr_childrenofthecorn_v6c.
- Really well made map, maybe a couple more props in some place but not necessary.
[Sublime ZR map with good game-play]
4) zr_house_v3_1
[Well made, Fun, quirky, close quarters map.]
5) zr_eclypse_resistance
- Might be a bit complex for newer players.
[A huge map (in terms of ZR and normal CS maps), has lots of complex hallways and houses and also quite a bit of open area as well. All in all an excellent, well made map]
6) zombie_riot_christmas_aspen_v2c.
- Need to nerf some VERY OP spots. (two examples: the barn at spawn can be locked from the inside and as there's only 1 entrance zombies can't get inside and players can get kills easily. There's a pipe where players can crouch and get inside while zombies can't.)
[Fantastic map with loads of potential and fun game play. Only minor problem are some very OP spots that need to be nerfed. Large map in terms of ZR maps]
7) zombie_riot_cityattack
- Pretty bland with almost no cover and spots to defend.
[Is a nice simple map but needs at least some cover and defending spots to somewhat balance the map]
{Props have been added and map will be further tested to see how it plays and if it needs more changes. Check change log #1 for a detailed post}
8) zr_arena.
- Zombies don't go on the top level unless led there by humans
- There's a room in the middle where you can enter normally but have to jump over the invisible prop to exit it.
[Pretty good, small map for ZR. Fun to play, only has one minor problem]
More maps will be added as the server plays them and admins review them.
Edit: I'll try to reply with change logs to every map but can't promise this.
Edit #2 (28/09/2018): So far no changes have been made to any map. xd
Edit #3 (28/09/2018): I probably won't do an analysis on default CS maps as they were not built for ZR
Edit #4 (19/10/2018): First change log!
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