Heyo fellow gamuurs!
This is not a troll post as some already thought, but before I start, I do want to make clear that it is not 100% confirmed yet but I am thinking on updating my map.
The last few years people have been asking me to update/fix the map but I didnt either feel like it or I just wanted to play games instead, aside from also learning now programming languages, my agenda was always pretty full! And yes.. I could have been mapping instead of playing but sometimes games are just more fun :)
With that been said...
I have been considering to re-do most of the map entity work and just start "fresh" where I keep all environmental things but most entity work would be re-done as this was basicly made so complex just to fit it all in the map because there is a lot of things going on there, basicly I have been thinking about the following.
-- FIXES/IDEAS/EDITS --
--------------------------------
1: Fix the bugs (obviously)
2: Hopefully!! Try to fix the annoying crash issue on stage 1 ending, which doesnt always happen but yeah
3: Keep environment but redo most entity work for less complex
4: Try fix all the characters so they become use-able, incl. the secret characters, without any powers added
5: Swap from 12 to 6 stages only to reduce playtime, where stage 5 & 6 would take stuff from extreme mode
6: Maybe reduce the amount of wands + reduce level amounts, also make them less OP
7: Rework the final stage fight between Harry & Voldemort, not sure what to do there yet, this was suggested
8: Maybe swap the 'wizard mode stage' with stage 5, because wizard stage seems harder
9: Maybe remove the 'zm stage' as this seems like a bit useless for what it presents, feels like a boring moment
10: Offcourse, I forgot this! But yeah removing the rain aswell this is too much of a FPS killer and totally not required for the map.
11: Fix possible lagg issues with dragon mini stage(s)
12: Checkout bugging items such as Reducio where some zombies do not get scaled back
13: Try and find a way to prevent trolling in the wizard mode, prob. changing the way these items are handled, possible incl. them in entwatch
-- BUGS --
--------------------------------
We played the map yesterday (19/01) & found a few things that need to be looked at & prob. require a fix. I am posting it here so we dont get double reports about it, and so I wont forget it too lol :P
* Troll miniboss possible kills players instantly even after been death
* If possible, rework the Troll moving area so it cannot be glitched true the hallway wall and so it wont target people outside the 'toilet room', but not sure how far I can do this since I prob. have to redo the radar overview for that aswell.
* Removing a few annoying TP for ZM after the spider boss dies, zombies do not need to be TP back, prob. will give a bit more action aswell by doing this
* Deletrius wand seems too OP, since i do not want to remove this wand, im going to check its limits and balance it out
* Collector 'die bug' in wizard mode, this is a weird one, ill do my best to figure this out
* Instead of 1 ZM, prob. going to TP 2 ZM away when Avada is used to make sure the round does not mess up (didnt happen yesterday but this bug can happen)
* Adjust ZM wands to make them a bit more use-able
* Adjust a few hold spots to get more action & make it a bit harder to defeat + having a bit more fighting going on between HM & ZM (not all stages tho but some)
* If possible adjust the respawn time so ZM spawn back faster after been killed
* Then I also saw a few spots where props dont align or where I saw a few gaps between props, not really a bug but something I did take screenshots from to fix aswell
So..
Thats basicly the list of possible things to do if I decide to continue on this, but before I start making my hands dirty I would like to know some input from all of you, this is going to be very usefull to me in the long run, now please only post when you have a valid input on this, I prefer no trolling on this because I do not plan to make another 20 versions for this map. I would like to keep it as minimal as possible to reduce downloads & also time I put in the map. Then I guess we could have this 'new' version in normal rotation while the other 'larger' version could be used for events, or just switch to the new version and throw away the large version, i dunno.. server owners can decide for themselves lol
So yeah, feel free to leave a comment with your ideas/bug reports/suggestions, I will read and try to respond to everyone with my own thoughts about it.
Take in consideration that it has been over 6 years for me that I have touched hammer, so I might need to re-learn a few things before even starting on this :P
I wish you all a great 2021 and I thank you all in advance for any possible help you providing.
Forgive me for my english writing errors, but I am sure you all understand the whole picture.
PS: I do NOT plan to port this to CS:GO, but whoever feels like it can always ask me the files for this new version and port it for me, after I am done offcourse.
This is not a troll post as some already thought, but before I start, I do want to make clear that it is not 100% confirmed yet but I am thinking on updating my map.
The last few years people have been asking me to update/fix the map but I didnt either feel like it or I just wanted to play games instead, aside from also learning now programming languages, my agenda was always pretty full! And yes.. I could have been mapping instead of playing but sometimes games are just more fun :)
With that been said...
I have been considering to re-do most of the map entity work and just start "fresh" where I keep all environmental things but most entity work would be re-done as this was basicly made so complex just to fit it all in the map because there is a lot of things going on there, basicly I have been thinking about the following.
-- FIXES/IDEAS/EDITS --
--------------------------------
1: Fix the bugs (obviously)
2: Hopefully!! Try to fix the annoying crash issue on stage 1 ending, which doesnt always happen but yeah
3: Keep environment but redo most entity work for less complex
4: Try fix all the characters so they become use-able, incl. the secret characters, without any powers added
5: Swap from 12 to 6 stages only to reduce playtime, where stage 5 & 6 would take stuff from extreme mode
6: Maybe reduce the amount of wands + reduce level amounts, also make them less OP
7: Rework the final stage fight between Harry & Voldemort, not sure what to do there yet, this was suggested
8: Maybe swap the 'wizard mode stage' with stage 5, because wizard stage seems harder
9: Maybe remove the 'zm stage' as this seems like a bit useless for what it presents, feels like a boring moment
10: Offcourse, I forgot this! But yeah removing the rain aswell this is too much of a FPS killer and totally not required for the map.
11: Fix possible lagg issues with dragon mini stage(s)
12: Checkout bugging items such as Reducio where some zombies do not get scaled back
13: Try and find a way to prevent trolling in the wizard mode, prob. changing the way these items are handled, possible incl. them in entwatch
-- BUGS --
--------------------------------
We played the map yesterday (19/01) & found a few things that need to be looked at & prob. require a fix. I am posting it here so we dont get double reports about it, and so I wont forget it too lol :P
* Troll miniboss possible kills players instantly even after been death
* If possible, rework the Troll moving area so it cannot be glitched true the hallway wall and so it wont target people outside the 'toilet room', but not sure how far I can do this since I prob. have to redo the radar overview for that aswell.
* Removing a few annoying TP for ZM after the spider boss dies, zombies do not need to be TP back, prob. will give a bit more action aswell by doing this
* Deletrius wand seems too OP, since i do not want to remove this wand, im going to check its limits and balance it out
* Collector 'die bug' in wizard mode, this is a weird one, ill do my best to figure this out
* Instead of 1 ZM, prob. going to TP 2 ZM away when Avada is used to make sure the round does not mess up (didnt happen yesterday but this bug can happen)
* Adjust ZM wands to make them a bit more use-able
* Adjust a few hold spots to get more action & make it a bit harder to defeat + having a bit more fighting going on between HM & ZM (not all stages tho but some)
* If possible adjust the respawn time so ZM spawn back faster after been killed
* Then I also saw a few spots where props dont align or where I saw a few gaps between props, not really a bug but something I did take screenshots from to fix aswell
So..
Thats basicly the list of possible things to do if I decide to continue on this, but before I start making my hands dirty I would like to know some input from all of you, this is going to be very usefull to me in the long run, now please only post when you have a valid input on this, I prefer no trolling on this because I do not plan to make another 20 versions for this map. I would like to keep it as minimal as possible to reduce downloads & also time I put in the map. Then I guess we could have this 'new' version in normal rotation while the other 'larger' version could be used for events, or just switch to the new version and throw away the large version, i dunno.. server owners can decide for themselves lol
So yeah, feel free to leave a comment with your ideas/bug reports/suggestions, I will read and try to respond to everyone with my own thoughts about it.
Take in consideration that it has been over 6 years for me that I have touched hammer, so I might need to re-learn a few things before even starting on this :P
I wish you all a great 2021 and I thank you all in advance for any possible help you providing.
Forgive me for my english writing errors, but I am sure you all understand the whole picture.
PS: I do NOT plan to port this to CS:GO, but whoever feels like it can always ask me the files for this new version and port it for me, after I am done offcourse.
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