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Hi fellow ZE Players,
As promised I added this vote/discussion thread in order to speak about the new cash system we have been running on ZE for the past couple days. Please make sure to read this real quick before you vote:
Keep in mind, that since the release of this I've nerfed it a lot. Meanwhile you can only store up to $25k Cash and only get $0.5 per damage as Human or $400 per infection as Zombie. In addition Humans and Motherzombies get 2k Cash when they win a round. Also everyone is given 3k Cash when a new round starts to prevent Players without any money at all. When you vote please don't consider your experiences before the system was nerfed this much. We have been playing with these settings since 2-3 days, which makes the previous days obsolete. They were there to test and balance this, which I think that we've achieved meanwhile .
I will keep the new system running over the next days while the votes and discussions continue here. Make your experiences, share them here and vote! The system can be nerfed furthermore (or buffed) if needed.
In my opinion its a new fresh system that allows more tactical thinking when and where to use rebuys. Also since the nerfs it's not overpowered anymore as far as i experienced so far. With 25k limit you can only store around 3-4 more P90 rebuys, which isn't that high anymore. Also gaining Cash isn't that easy anymore, I doubt that anyone but Top Defenders can easily get as much Cash as on the previous System (16k each round). Keep in mind with a 0.5 multiplier that's 26k damage (16k - 3k free round start cash * 2) you need to deal to Zombies every round to make up for that. If Humans win (2k bonus cash), that's still 22k damage every round. In overall the amount of rebuys available is definitely much less now. However as balance you can save couple rebuys more as stated above.
As promised I added this vote/discussion thread in order to speak about the new cash system we have been running on ZE for the past couple days. Please make sure to read this real quick before you vote:
Keep in mind, that since the release of this I've nerfed it a lot. Meanwhile you can only store up to $25k Cash and only get $0.5 per damage as Human or $400 per infection as Zombie. In addition Humans and Motherzombies get 2k Cash when they win a round. Also everyone is given 3k Cash when a new round starts to prevent Players without any money at all. When you vote please don't consider your experiences before the system was nerfed this much. We have been playing with these settings since 2-3 days, which makes the previous days obsolete. They were there to test and balance this, which I think that we've achieved meanwhile .
I will keep the new system running over the next days while the votes and discussions continue here. Make your experiences, share them here and vote! The system can be nerfed furthermore (or buffed) if needed.
In my opinion its a new fresh system that allows more tactical thinking when and where to use rebuys. Also since the nerfs it's not overpowered anymore as far as i experienced so far. With 25k limit you can only store around 3-4 more P90 rebuys, which isn't that high anymore. Also gaining Cash isn't that easy anymore, I doubt that anyone but Top Defenders can easily get as much Cash as on the previous System (16k each round). Keep in mind with a 0.5 multiplier that's 26k damage (16k - 3k free round start cash * 2) you need to deal to Zombies every round to make up for that. If Humans win (2k bonus cash), that's still 22k damage every round. In overall the amount of rebuys available is definitely much less now. However as balance you can save couple rebuys more as stated above.
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