CS:S ZE Map List and Suggestions

Cudi

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Oct 20, 2016
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Map name: ze_halo_v3
Map download link: https://www.dropbox.com/s/27xxannuq5jyg68/ze_halo_v3.bsp?dl=0
Map size: 28,91 MB
Stages/items?: 2 or 3 stages im not sure and 1 boss

Reason to add: its an old ze map thats been off the grid for a while. I found a bsp in our server data and tried it out. Its a hard map as on some points you have to run or you'll be trimmed. The map itself doesnt look that great but I think ppl like it for how short it is
 
Map name: ze_bioshock_v6
Map download link: http://gamebanana.com/maps/187732
Map size: around 270mb unpacked
Stages/items: 4 stages + a bonus one and new items
Reason to add: Quoted from the changelog:
  • Complete visual overhaul, load more detail, new textures, models, sounds and particles
  • Introduced a warmup round to allow players to download/connect, combined with a redesigned spawn
  • Stage 2 has been completely reworked into a new location - Fort Frolic
  • Stage 4 only has the bomb building on Hard difficulty. It becomes a linear stage on Easy mode
  • Added a final extra-stage named 1999 (a Bioshock Infinite reference)
  • Introduced upgradeable Plasmids. Upgrades are permanent, and independant of the player using it.
  • 2 new plasmids, 2 new item type (Gene Tonics), 2 playable zombie characters
  • Addressed a massive number of balancing issues
  • And so much more...
 
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Reactions: ZeGaWa and Neon
Map name: ze_bioshock_v6
Map download link: http://gamebanana.com/maps/187732
Map size: around 270mb unpacked
Stages/items: 4 stages + a bonus one and new items
Reason to add: Quoted from the changelog:
  • Complete visual overhaul, load more detail, new textures, models, sounds and particles
  • Introduced a warmup round to allow players to download/connect, combined with a redesigned spawn
  • Stage 2 has been completely reworked into a new location - Fort Frolic
  • Stage 4 only has the bomb building on Hard difficulty. It becomes a linear stage on Easy mode
  • Added a final extra-stage named 1999 (a Bioshock Infinite reference)
  • Introduced upgradeable Plasmids. Upgrades are permanent, and independant of the player using it.
  • 2 new plasmids, 2 new item type (Gene Tonics), 2 playable zombie characters
  • Addressed a massive number of balancing issues
  • And so much more...

There are some issues we found by testing in GFL, so dormantlemon made a stripper cfg for it:

https://github.com/CSSZombieEscape/stripper-configs/blob/master/stripper/maps/ze_bioshock_v6.cfg
 
Map name: ze_christmas_beta3d


Map download link: http://gamebanana.com/maps/190101

Map size: 42,2 MB unpacked

Stages/items?:
  • 2 Special Items
  • Musics
  • Packed Entwatch config
  • 6 Levels (3 Normal then 3 Extreme)
  • custom_particle nomenclature
  • Roundtime is 10 minutes



Reason to add: For Xmas!!!?
 
ze_christmas_beta3e: http://gamebanana.com/maps/190101

An update I didnt think was needed.
The current version use stripper to fix the elevator leaving after 15 seconds instead of 20, and a console message.
But I saw yesterday a glitch with glass on lvl3.
zombie can infect CT through it (the collisions were ClipTexture and not InvisibleTexture).
 
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Reactions: Neon
I don't find any link now but i will try when i come back home.

NY Marathon v4.1 bsp

A funny map for itemwhores and run.
Many items, one run stage with somes covers points.
 
ze_christmas_beta3f: http://gamebanana.com/maps/190101

Really final version this time

CT cant get behind the Boss using the boost anymore (Lvl1)
Moved a bit and reduced the size of the zombie detection trigger in elevator (prevent infection outside of the elevator triggering it)
Fixed the small gift offset (Lvl3)
Reduced the height of the big gifts (Lvl3)
Added anti-stuck teleport in the gift area (pipes and wall)
The elevator after boss now leaves after 7 seconds instead of 5 (Lvl3)