[CONTEST] ze_moltentemple contest!

tb

Ghey Healur
Developer
Oct 13, 2016
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THE ZE_MOLTENTEMPLE CONTEST!
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RULES:
  1. No admin abuse to win the map​
  2. Z:R jump height must be 1.0 and no jump boost on humans, proof may be requested.​
  3. There must be a demo available from the server​
  4. There must be above 35 active players playing at the time of the wins.​
  5. The map must be played in 'full mode' and not in 'normal mode'.​
START DATE:
06/05/2019
END DATE:
27/06/2019

ALL CONTEST SUBMISSIONS, PLAYER OR SERVER BASED, MUST BE SUBMITTED BEFORE THE END DATE.

THIS CONTEST WILL BE PERFORMED ON ZE_MOLTENTEMPLE_A5 UNLESS THIS VERSION CONTAINS A GAME BREAKING BUG OR BECOMES IMPOSSIBLE TO BEAT IN WHICH CASE I WILL UPDATE THE CONTEST AND THIS THREAD!
SPECIAL PLAYER REWARDS:
Winning the map atleast once, but also fulfilling one of these special conditions will net you a SPECIAL UNIQUE PRIZE, that only YOU can claim (unless you tie, then this statement is a lie):
  1. Most map wins: The person with the most collective map wins between servers will earn a special skin of their choice in the beta and final versions of the map! You must have won the map MORE than once to qualify for this reward, if you have managed to wrestle a few wins, great! When I count the players at the end, I will be compiling winners by STEAM ID and in the case of a tie, I will raffle the prize and it will be rewarded to 3 people max out of the possible pool of winners.
  2. Climb Master: The person who has done the most triggers over the contest period AND won the map at least once will be awarded the grand super title of Climb Master! They will also earn a special skin in the beta and final versions of the map!
  3. MLG Bow Trickshot 360 NoScope: The best trigger shot (or even casual shot if it's good enough) shot will earn a game of their choice out of the prize pool (TO BE ANNOUNCED, SEE BOTTOM OF POST). To qualify for this reward you must send me a video of your most MLG trickshot with the bow, the most creative one (or multiple if I really can't decide) will get the reward.
  4. Glorious Leader: For this prize, the person who leads the map with the LEAST death/human loss will be rewarded, the way this will be calculated is a ratio of the humans alive at the end against the humans alive at the start. If there are multiple leaders in a tie or multiple leaders on a 'good' round, then all relevant leaders will be rewarded. The prize for doing this challenge is a game of your choice out of the prize pool AND a special skin in the beta and final versions of the map! (To qualify some evidence must of course be provided in the form of a video or otherwise.)
  5. Play of the Game: The best play that is sent to me in video form (it must be special in some way) will win this prize, to enter you MUST send me a video of what you believe is your 'play of the game'. If you win this reward you will earn yourself a prize from the prize pool AND a special skin in the beta and final versions of the map!
OVERALL PLAYER REWARDS:
Every win of the map you successfully partake in earns you an entry into the final prize raffle, after all the special rewards have been awarded, the remaining prizes will be raffled between everyone who won the map at least once, remember 1 win = 1 entry, so get those wins in for a higher chance of a reward!

SERVERS:
The valid servers for this contest are UNLOZE and GFL, if any other server wishes to partake in the contest please contact me and I will consider your server for entry into the contest. The server which beats the map first will earn a place on the final contest board(s) announcing the winners of the map!

PRIZE POOL:
The prize pool for the contest is as follows, more prizes may be added or removed as specified:
  1. A Story About My Uncle
  2. Botanicula
  3. Chivalry: Medieval Warfare
  4. Human: Fall Flat
  5. Mad Max
  6. Torchlight II
  7. Shadow warrior
  8. Guacamelee! Complete
  9. Scribblenauts Unlimited
  10. SteamWorld Dig
SEE POST BELOW FOR CONTEST DEADLINE UPDATE AND CHANGELOG/REASONS

 
Last edited:
Good job the server saves demos because I don't know how to record :feelstardman:
 
Is there a particular reason for 1.0 jump height? Most servers don't have default and probably won't bother to change it for this
 
Is there a particular reason for 1.0 jump height? Most servers don't have default and probably won't bother to change it for this
Lots of climbing in the map, to trigger stuff. A server with 1.1 would obviously get unfair advantage on the harder jumps
 
THE CONTEST DEADLINE HAS BEEN EXTENDED! (and a5 is finally fixed)

Due to unforseen situations and the fact the slope before the second boss is re-donk-ulous I think it'd be unfair to keep the molten contest with the same deadline, the new deadline is 27/06/2019 (coincidentally the day before the release of something.....) anyway, after finding 2 stupid bugs on the 2nd boss and fixing them the changelog is as follows:

a5 changes (with stripper):
- Reset first boss to original a4 values for ease of access.
- Fixed second boss bugs (overpowered push + broken NPC which now functions correctly)
- Disabled bunny hop just before second boss (for current builds) to keep it fair (re-enabled after).

AGAIN THE CONTEST DEADLINE IS NOW 27/06/2019