Colt Super mario 64 map

Part of the inside of shifting sands level (not all the n64 levels will get included):
gOcftkd.png


Part of the inside of peachs castle:

tWc50Lf.png
 
those two first screenshots do indeed look like mario to me, so i would say good job on making the theme look right
 
those two first screenshots do indeed look like mario to me, so i would say good job on making the theme look right
I used the guide moltard wrote for mapping n64 models on the gfl forum. Because of the size of the levels and everything it feels like super mario 64, which is awesome, but it won't feel like a really massive map on the other hand I think.
 
Well I am making the map overall harder for the next version and adding a 'bonus' level which will be half zm half ze probably. But I have hit the brush limit in hammer so I probably can't add any more levels to this map from super Mario

(unless I turn the whole map into a prop)
256x256bb.jpg


I guess I could release super Mario 2 map with more levels, if I can be bothered :P.
 
Well I am making the map overall harder for the next version and adding a 'bonus' level which will be half zm half ze probably. But I have hit the brush limit in hammer so I probably can't add any more levels to this map from super Mario

(unless I turn the whole map into a prop)
256x256bb.jpg


I guess I could release super Mario 2 map with more levels, if I can be bothered :P.
Make a new one then :really:
 
Well I am making the map overall harder for the next version and adding a 'bonus' level which will be half zm half ze probably. But I have hit the brush limit in hammer so I probably can't add any more levels to this map from super Mario

(unless I turn the whole map into a prop)
256x256bb.jpg


I guess I could release super Mario 2 map with more levels, if I can be bothered :P.
use propper for fix brush limits
 
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