- Jun 26, 2024
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Date and time - 29 June 2025, 9:28 PM server time
Map involving the bug - ze_evernight_a3_4_css2
Description - On stage 2 of the map, after humans beat the first boss, the next section involves humans riding the platform-lift all the way from the boss-room to the top-floor of the building. An AFK teleport intended to bring the zombies outside of the boss room fires too early and instead teleports the humans on the platform-lift as well.
Severity of the bug - Renders the map unbeatable.
Documentation - Below is a mediafire link to a .7z archive with two files - the .demo file retrieved from the server's demo archives, and an .mp4 recording of the moment in the demo-file when the bug occurred (around tick 56,000).
Link - https://www.mediafire.com/file/md7bgbslhdz3eio/Evernight_bug.7z/file
Note - File size is a bit big - around 86 MBs. Sorry I couldn't figure out a way to reduce its size any more.
Map involving the bug - ze_evernight_a3_4_css2
Description - On stage 2 of the map, after humans beat the first boss, the next section involves humans riding the platform-lift all the way from the boss-room to the top-floor of the building. An AFK teleport intended to bring the zombies outside of the boss room fires too early and instead teleports the humans on the platform-lift as well.
Severity of the bug - Renders the map unbeatable.
Documentation - Below is a mediafire link to a .7z archive with two files - the .demo file retrieved from the server's demo archives, and an .mp4 recording of the moment in the demo-file when the bug occurred (around tick 56,000).
Link - https://www.mediafire.com/file/md7bgbslhdz3eio/Evernight_bug.7z/file
Note - File size is a bit big - around 86 MBs. Sorry I couldn't figure out a way to reduce its size any more.