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  1. Captain_Jack

    [TEST] ze_zelda (temporary name) - porting Wii Zelda into ZE CSS

    Thank you, i'll look at these demos :) I couldn't test it with you during the week, i don't have access to my computer EDIT : I just saw those demos, well lots of things are confusing, especially in level 2. People don't know where to go. I'll make it more easy to understand. The boss hp also...
  2. Captain_Jack

    [TEST] ze_zelda (temporary name) - porting Wii Zelda into ZE CSS

    New version here : https://drive.google.com/open?id=1Di-UDAk4OUxWy2A8VXW-J_SuzVbcXQ08 Name : ze_tloz_celestia_a4.bsp I hope this one is playable @bAka : i also remember you from i3D :)
  3. Captain_Jack

    [TEST] ze_zelda (temporary name) - porting Wii Zelda into ZE CSS

    Thank you for the feedback I added more message to indicate the direction to go to the players. Also, you should had seen this kind of hud message but i forget to pack the picture file in the .bsp : For the difficulty, i don't know if its too hard for ZM or no. We need to test it with lots...
  4. Captain_Jack

    [TEST] ze_zelda (temporary name) - porting Wii Zelda into ZE CSS

    Thanks for the feedback. Most of this has been fixed already. The lasers doesn't work for some reason, I think i'll change and put a new hold point here. For the message, it's an overlay (a message that appear directly on the screen). I forget to pack them in the .bsp thats why you can't see...
  5. Captain_Jack

    Introduce yourself !

    Hello Captain_Jack from from old i3D server
  6. Captain_Jack

    [TEST] ze_zelda (temporary name) - porting Wii Zelda into ZE CSS

    Hello, I ported a Zelda Game (Zelda Twilight Princess on Wii) into ZE. That was an old project started in 2015. I decided to finish it now since i have plenty of time now. A brief presentation of the map : 1) STAGE 1 - Hyrule Castle Linear Stage 4 holds points A fun final escape with 2...