ikrrrr. Especially with the particles its even more c00lI only play Dreamin for the Code Lyoko music in Stage 2
Is that all a zombie escape map is about nowadays?
v3 is literally better then v2 and harder. And v2 is massively unbalanced for zombies.
and zombies have more routes,
So tell me how come we struggle in dreamin v3 both on nide and unloze on first 2 stages already?you are so disingenuous Creepy, dreamin is already very human sided and v3 made it impossible for zm to affect round unless humans fuck up in some way. In v3 the AA was lowered, most tp's on stage 3 were moved back or the tp's happen too late for zm to impact the round in a significant way, basically every viable zm strat was removed. If you are zm you should just alt tab to wait out the round and hope for the best in v3.
However, v3 made a good change by moving the zm items to the corners of spawn room rather than to the middle where humans can prevent zombies from reaching them until the first tp happens so if v2 is back on public rotation i would like to see this change implemented if it is possible through the use of a stripper.
retard v2 is on admin nomlist we literally are forced to play v3 on unlozeYou guys keep crying "wah map too hard wah", just dont play it that's it, no one force anyone to play it if you dont like it,
The only thing better about v3 is that zm items spawn on the corners not the middle (which we could just change with stripper)3 is literally better then v2 and harder. And v2 is massively unbalanced for zombies.
Yeah because the map is incredibly easy in terms of holds + op items.Keep in mind that we always 3-0 dreamin whenever we play it
v3 boss is more rng and more bullet spongey because retard Henry didn't balance the map for source.and on v3 bosses are harder
Where do ZMs have more routes? Stage 1 and 2 are for all practical purposes the same, the first three holds of stage are the same, the fourth is only slightly different with the side paths being slightly bigger (this makes no real difference) fifth and six holds are the same, seventh and eight hold are different but there are not more routes, just the routes are changed a bit, the ninth hold technically has more routes but that place is so terribly designed that you just rape the ZMs by keeping them in the teleporter the whole time so it makes no difference.and zombies have more routes
Because v2_3 has actually been balanced for Source because the porter isn't a retard like Henry.PS: I saw people saying "v3 is csgo map after all" something like that on css, while v2 version is from csgo as well, but broken a bit and too ez then on csgo x)
Because the boss has more hp because retard Henry didn't balance it properly.So tell me how come we struggle in dreamin v3 both on nide and unloze on first 2 stages already?
Usually you need to increase hp of the boss on css because guns are op asf. you can confirm that from Xen.retard v2 is on admin nomlist we literally are forced to play v3 on unloze
The only thing better about v3 is that zm items spawn on the corners not the middle (which we could just change with stripper)
How is v2 more unbalanced than v3? The TPs are faster and you have more spots to telehop and as baka mentioned AA is higher, v3 is even harder for zombies to do anything, humans just lose due to cancer rng boss and cancer rng ending.
Yeah because the map is incredibly easy in terms of holds + op items.
v3 boss is more rng and more bullet spongey because retard Henry didn't balance the map for source.
Where do ZMs have more routes? Stage 1 and 2 are for all practical purposes the same, the first three holds of stage are the same, the fourth is only slightly different with the side paths being slightly bigger (this makes no real difference) fifth and six holds are the same, seventh and eight hold are different but there are not more routes, just the routes are changed a bit, the ninth hold technically has more routes but that place is so terribly designed that you just rape the ZMs by keeping them in the teleporter the whole time so it makes no difference.
Because v2_3 has actually been balanced for Source because the porter isn't a retard like Henry.
Because the boss has more hp because retard Henry didn't balance it properly.
You said the boss needed rebuys, it does not need rebuys in CS:GOUsually you need to increase hp of the boss on css because guns are op asf. you can confirm that from Xen.
TPs were made later in that version though?On servers it'll be different and you wont get it. William and Malala are both wrong, the tps are way too early this time. 5 seconds early on few teleport. it is indeed hard and fair for all zombies.
Most CS:GO servers have different stamina valuestry dodging lasers on csgo, its x2 times harder (v2)