As of 08/2020. Most of this changelog was known to admins and this is mostly a copy-paste from it (barring a few useless or delicate changes)
02/08/2020
07/08/2020
21/08/2020
24/08/2020
30/08/2020
02/09/2020
09/09/2020
10/09/2020
11/09/2020
12/09/2020
14/09/2020
15/09/2020
16/09/2020
20/09/2020
21/09/2020
22/09/2020
23/09/2020
24/09/2020
25/09/2020
26/09/2020
28/09/2020
29/09/2020
30/09/2020
02/08/2020
- Fixed that annoying timeleft desync issue that existed on maps such as invisibleman
- Updated RTV
- Added selfextent
07/08/2020
- Invisibleman (and others alike) will now pick a player randomly
- CSSFixes added from ZE
21/08/2020
- Added zones and autorespawn to
- mg_dinks_course_finall
- mg_double_course_final
- mg_floydscourse_beta
- mg_lego_course_titi_1
- mg_mountain_course_gk_v2
- mg_nesan_course_v3_fix
- mg_nimafa_2_final_fix_css
- mg_nimafa_3_final_v3_css
- mg_nxr_course
- mg_nxr_course_2
- mg_pharaohs_tomb2_v3
- mg_purple_course_csgo
- mg_nesan_course_v3_fix: Removed doors because they're stupid, removed retarded push triggers and fixed a possible lowgrav exploit
24/08/2020
- mg_sohigh_course_v3: Fixed a unintended shortcut.
- mg_fission_course_fix: Changed the end to accomodate better gameplay, fixed a trigger not being parented correctly, stopped platforms from being user controllable, added 35 secs to world record holder to compensate.
- mg_nimafa_2_final_fix_css: removed spawnkill, the map is ridiculously long
30/08/2020
- mg_n64_goldeneye_v2: Added autorespawn during the room picking phase
- mg_citadel_escape_course_final: fixed a func_tracktrain flipping, stopped the puke inducement
- mg_jacs_multigame_rfix: Added autorespawn during the minigame picking phase
- Removed mg_neio_course_v7, added mg_dev_galaxie_course and mg_metal_course2
02/09/2020
- Multiple fixes on nimafa_2 and 3
- Multiple fixes on mg_double_course_css
- mg_daynnite_course: Removed a shortcut and removed the climb doors to prevent delay
- mg_school_course_b2: removed vent RNG
- mg_dinks_course_finall: Removed end asshole button spawn killer, removed door on spawn
09/09/2020
- ka_trains removed (irrelevent since we have mg_ka_trains_detach), added mg_jungle_course_v2, mg_minks_course_beta_v2_fix_01 and mg_foolscourse.
- mg_dream_xmas_final_v2 replaced with xmas_3
- mg_nimafa_3_final_v3_css_f: moved the bonus trigger a little bit foward to make sure people get the completion, removed the one win mechanic, no spawnkill
- mg_nimafa_2_final_fix_css_f2: removed shake stuff, removed the one win mechanic
- mg_metal_course2: removed a breaking trap mechanic
- mg_mountain_course_gk_v2: removed ending killing stuff
- mg_hard_road_course_v101: removed a teleport that would occur if someone would press the button at the end
- mg_foolscourse: very basic fix to avoid cheating, will work on it further
- mg_jungle_course_v2: changed the climb timing to a on/off schedule, removed a cheesy rock, made the end not be a one win mechanic
- mg_kirbys_course_v2: removed the speed boost, added 1 minute to all times
- mg_sketchy_course_final_v4: removed user control over track/tanktrains, added 15 seconds to all times
- mg_saw_3: opened all doors, made spawnkiller start from round start, made the venus flytrap... trap not force people to wait (thanks moltard for the help)
- mg_pharaohs_tomb2: fixed a engine bug on any button that required shooting (would teleport the last person that shot instead of the current), fixed doors so they wouldn't crush you, fixed a issue where a door had the same name but was on a different place in the map.
- mg_sohigh_course_v2: first part of major de-cheesing
- mg_lego_multigames: Added autorespawn during level selection
10/09/2020
- mg_sohigh_course_v2: fixed...
11/09/2020
- Added mg_hard_ground and mg_lego_course_3 (and their respective modifications)
- mg_lego_course_random: Removed the random room order and fixed a tanktrain
- Updated mg_tankbase_v2_fix to v4
- mg_lego_course_3: nerfed the time to cross trap from 10 to 8 seconds
- Removed mg_mario_kart_newguy and mario_kart_v1_fix (first one has broken textures and can be played on mario_party_v1_0 and the other is... basically the same gamemode, play mario party or crazykart instead)
- Added mg_movie_madness
- hns_neighbourhood_newguy: ductape-fixed a out of bounds boost
- mg_oaks_course: removed spawn closure, made ending not be one person exclusive, fixed a bad parenting
- mg_hn_compoundcourse2: adjusted the spawnkiller to being actually decent
- mg_waytobear_course_v2: has anyone ever used tracktrains without fixed orientation for any reason other than a mistake?
12/09/2020
- mg_bobiii: removed useless window breakables, added damagefilter instead of a slow healing trigger
- mg_lukas_course: door opens faster (WOW SUCH CHANGE)
- deathrun_gyro_final_v3: replaced point_clientcommand with point servercommand
14/09/2020
- mg_galaxy_course_v2: lowgrav timed zone now supports more than one person at the time
- mg_cbble_course_beta3: removed the end shortcut button
- mg_nesan_course_v3_fix: removed rng portals
- mg_hard_ground: bumped spawn time to 45 seconds, moved the end zone to before the last trap (lame rng door trap at the end...)
15/09/2020
- mg_color_course_v5: hey, have I ever told you how mappers dont know how to put flags in their tracktrains?
- Experimenting with a possible fix for the physics issues that exist sometimes related to player and object collision
- mg_cbble_course_beta3: crushing trap is now a 4 second run trap to avoid delays. Also removed some glass panes for optimization and fixed tracktrains
- mg_wolf_course_v6_f: you fucks want your shitty map with a timer, so here it is. Also tracktrains fixed, as usual
- mg_new_high_score: added damage filter, removed teleports on the maze walls, as they were too THICC, rerouted a scum teleport and replaced furry model with katerina
16/09/2020
- mg_kippes_course: Removed the wall edge sc, added 30 seconds to all times
20/09/2020
- Disabled grenade collision on course maps. This marks the final test of my attempt to fix physics panic
- (finally) Deployed the new Course Respawn: Reborn plugin. This one actually automatically works out when the spawn closes, instead of going by a players death
21/09/2020
- Patched a edge case where if everyone was dead while the course respawn would detect a spawn protection going off would cause the round to never end unless someone went manually to a team and died
- mg_Devil__course_v2: patched a mistake on my previous fix that had a side effect and removed a path_track setting platforms speed to 30 whenever player input was disabled
- mg_metal_course2: the porter is a knobhead
- mg_beast_course_v5: doors are all open cus they take two years to open, func_breakable vent is now mostly just there for decoration
- mg_citadel_escape_course_final: added damage filtering, removed hp set trigger
22/09/2020
- mg_escape_prison_beta: removed planks from roomba trap and buffed the roomba a bit
- mg_gore_course: opened the slower doors
- Removed mg_minecraft_battle_v2_fix for being broken and mg_police_station for being shit.
- mg_escape_from_blackmesa_fix: made it runnable, removed the shortcut door thing, instead, you just get teleported when u press the button. Also lazers buffed
23/09/2020
- mg_dinks_course_finall: added falldmg filtering, removed a possible unintentional shortcut. the teleport exploit will remain untouched
- mg_arcs_multigames_fix: updated from arcss_multigames and removed some convar setting bullcrap
- mg_go_for_it_bf: Main door now stays open, elevator is now just a teleport, the doors are now player dependent and can't be cheesed, removed end button. Added 30 seconds to all times
24/09/2020
- mg_fred_v4: Some filter safeguards for the nade level
25/09/2020
- mg_nimafa_course_final: spike wall is now a rolling style trap, to avoid massive idle time
26/09/2020
- mg_saw_iv: fixed spawnkiller, mapper is a knobhead
28/09/2020
- mg_toyboy_2: all spawns are of 1 team
- mg_mikis_course: bridge now respawns
- mg_ifionly: added timer, raised a platform that could result in some one time cheesing
- mg_remsopor_encore: removed the overlay stuff at the end
- mg_sodan_lab_v2_n: added timer, removed dumb buttons
- mg_zeizeis_office_v2: removed rng, gravity, speedmod and tweaked the map in general
- mg_minecraft_otherworld_s: added the map and removed the forced bhop at the end (which was clearly meant for autobhop)
- mg_nebo2_course_s: added, spawn timer extended to 45 seconds
- Added mg_fuckyea_course_v1
29/09/2020
- Added mg_shroxx_course, made some small changes and removed speed filter
- Added mg_vaginaspam_course (amazing name, i know), with a few fixes
30/09/2020
- mg_zeizeiii_xmas: fixed a possible issue with the falldamage filter
- Restored advertisements, added a public changelog on the forums (HI!)
- mg_nebo2_course_s: removed a small sc on stage 1
- Added mg_mc_adventure_random_v11 and mg_minecraft_course_random_beta, no timer cus random
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