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  1. CPU ._.

    my does server enfore simple material

    It's already fixed but I'm still leaving the link Server: enforcing simple material - A Forum Thread for Counter-Strike: Source
  2. CPU ._.

    Event #318 || Nomination Thread

    "Castle Raid Chaos Vol. 1" (Map Order From Hardest To Easiest) (Click The Listed Maps For FastDL) -> ze_temple_raider_b4 -> ze_castlevania_v1_3 -> ze_sunlight_v2_0 -> ze_magala_castle_final_s -> ze_re4_castle_a3
  3. CPU ._.

    Event #317 || Nomination Thread

    "Castle Raid Chaos Vol. 1" (Map Order From Hardest To Easiest) -> ze_temple_raider_b4 -> ze_castlevania_v1_3 -> ze_sunlight_v2_0 -> ze_magala_castle_final_s -> ze_re4_castle_a3
  4. CPU ._.

    Event #316 || Nomination Thread

    "Castle Raid Chaos Vol. 1" (Map Order From Hardest To Easiest) -> ze_temple_raider_b4 -> ze_castlevania_v1_3 -> ze_sunlight_v2_0 -> ze_magala_castle_final_s -> ze_re4_castle_a3
  5. CPU ._.

    Mac10 deserves a buff.

    this can be a good change if admins would do it so more players can play with the weapon But imo i would still prefer the tmp but the mac has potential good suggestion
  6. CPU ._.

    Event #311 || "Both Hard, Polar Opposites"

    this is the first time my event nom won and its really surprising. i really thought @Kai Master Of Poncher 's event will win but here we are now.
  7. CPU ._.

    Event UNLOZE Halloween Event

    Its okay i understand. I guess we just need more people to hunt for the pumpkins, thanks anyway =)
  8. CPU ._.

    Event #311 || Nomination Thread

    "Both Hard, Polar Opposites" (Click The Maps For Download) Week III -> ze_frozentemple_b8_2 -> ze_moltentemple_a5 Kickers (All Maps) - 3250 Reserve Ammo Only (Frozen Temple) - 4500 Reserve Ammo Only (Molten Temple) - No Rebuys
  9. CPU ._.

    Event UNLOZE Halloween Event

    i think they should keep it, so we could get the prizes faster and enjoy it longer but idk, admins can decide to keep it or not
  10. CPU ._.

    Coolest nickname on unloze?

    defenitely not me lol
  11. CPU ._.

    Event #310 || Nomination Thread

    "Both Hard, Polar Opposites" Week 2 -> ze_frozentemple_b8_2 -> ze_moltentemple_a5 Kickers (All Maps) - 3k Reserve Ammo Only (Frozen Temple) - 4k Reserve Ammo Only (Molten Temple) - No Rebuys
  12. CPU ._.

    Event #309 || "Time to Finish the Book"

    Lisa Leading o_O
  13. CPU ._.

    Event #309 || Nomination Thread

    Both Hard, Polar Opposites -> ze_frozentemple_b8_2 -> ze_moltentemple_a5 Kickers (All Maps) - 3k Reserve Ammo Only (Frozen Temple) - 4k Reserve Ammo Only (Molten Temple) - No Rebuys
  14. CPU ._.

    Event #308 || Nomination Thread

    "The Shroomforest Trilogy" - ze_shroomforest_v4_5 - ze_shroomforest2_v1 - ze_shroomforest3_b6_2 Kickers: -> $0 Money At The Start Of EVERY Round On All Maps -> EXTREME Stages Will Only Be Played On All Maps
  15. CPU ._.

    Event #307 || Nomination Thread

    "Rush (B)lyat" We Need To Beat It - Week 2 ze_rush_b_s1 Kickers : $5000 Start Money Every Round -Winning The Map In Under 7 Tries Will TRIPLE The Vip Prize -Winning In Only 8 - 14 Tries Will DOUBLE The Vip Prize -Winning In Only 15 - 21 Tries Will Only Add An Extra 6 Days -Winning In Only 22...
  16. CPU ._.

    Event #304 || Nomination Thread

    T O R T U R E
  17. CPU ._.

    Event #304 || Nomination Thread

    "Rush (B)lyat" ze_rush_b_s1 Torture: - No Rebuys ᶦᵐ ⁿᵒᵗ ʳᵉᵃˡˡʸ ᶜʳᵉᵃᵗᶦᵛᵉ ᵗᵒᵈᵃʸ ˡᵒˡ
  18. CPU ._.

    Event #303 || Nomination Thread

    "Hindering Heights ULTIMATE" = ze_mirrors_edge_reborn_v4_3 (VIP Mode - 1 Vips On Stage 1 & 2 - 2 Vips On Stage 3 & 4 - 3 Vips On Stage 5) = ze_skyscraper_city_v5 (Stackmode - 150 HP Default - 3 DMG - 1 HP Beacon Heal - 2 Medium Beacons) = ze_mountain_escape_ultimate_fix Kickers (Mountain...
  19. CPU ._.

    Event #301 || Nomination Thread

    "Sorrento Showdown" ze_sorrento_escape_v5 (1 Vip Player; Breakable Objects Have Normal HP) ze_sorrento_night_v3 (2 Vip Players; All Breakable Objects Have 2X HP) ze_sorrento_xmas_v4 (3 Vip Players; All Breakable Objects Have 3X HP) ze_sorrtento_resonate_v1 (4 Vip Players; All Breakable Objects...