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  1. S

    Map test Megaman and Occarina

    ocarina does not need any more testing. the only way to fix it is to manually clip the laggy areas which would take an immense amount of time and effort.
  2. S

    Zombie Escape map music

    a lot of it is from super meat boy. also this one from secret of mana:
  3. S

    Zombie Escape map music

    pretty much all of the music is from either Castlevania: Lords of Shadow or Castlevania Judgment.
  4. S

    Zombie Escape map music

    Linkin Park x Steve Aoki - A Light That Never Comes
  5. S

    Zombie Escape map music

    Linkin Park - New Divide
  6. S

    Possible Grenade Change?!

    sounds like that would make nades unreliable. game mechanics should have an easily understandable cause->effect relationship. imagine the confusion a new player would have when the same grenade knocks back some zombies but not others.
  7. S

    ze_ravenholm_v03

    your .nav file is making servers crash. stop packing that shit.
  8. S

    ze_ravenholm_v03

    your logic_auto sets mp_timelimit 10. that means the map will change after a single round. I think you meant to put mp_roundtime 10 instead.
  9. S

    Increase Zombie HP Regen

    voted yes. might encourage zombies to play more aggressively. below 1000hp you can't really do much as a zombie (your only choices being either suicide or avoid being shot for basically the entire duration of the round), so a higher regen could help people get back into the action faster. it...
  10. S

    CS:S ZE Map List and Suggestions

    ze_FFVII_temple_ancient_v3 http://gamebanana.com/maps/192994
  11. S

    Event #6 || Rizoto Event

    I fixed stage 2 boss with stripper. in fact, all bosses' HP have been doubled. it should already be active unless jenz forgot to upload it. tests on GFL seem to indicate that there are no other major issues.
  12. S

    Extra Ammo (Discussion)

    I'm gonna be honest, Unloze settings feel unfair and bullshit no matter which team you're on. For a zombie, sneaky solo attacks are infeasible because you'll get knocked to the other side of the map by the sheer barrage of bullets and AWPs. A lone human, on the other hand, can't effectively...