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  1. xen

    Event #373 || Nomination Thread

    You know why I named it like that :wlenny:
  2. xen

    Event #373 || Nomination Thread

    "COMBINATION OF STAGE 1, AND STAGE 2" ze_surf_shonyudo_v5_2s
  3. xen

    Event #372 || Nomination Thread

    A retry of salikawood ze_ffxii_salikawood_v1_7s
  4. xen

    Event #371 || Nomination Thread

    A retry of salikawood ze_ffxii_salikawood_v1_7s
  5. xen

    Event #360 || Nomination Thread

    A retry of salikawood ze_ffxii_salikawood_v1_7s (or v1_8s if I get the motivation from this being voted )
  6. xen

    Event #359 || Nomination Thread

    A retry of salikawood ze_ffxii_salikawood_v1_7s (or v1_8s if I get the motivation from this being voted )
  7. xen

    Event #358 || Nomination Thread

    A retry of salikawood ze_ffxii_salikawood_v1_7s (or v1_8s if I get the motivation from this being voted :wlenny:)
  8. xen

    Update about VAC

    The way I see it, we either have both nosteam and insecure or none at all, because if someone's gonna hack they'll use nosteam anyway to easily avoid getting vac'd. So having nosteam is effectively the same as having no vac.
  9. xen

    Event #355 || Nomination Thread

    A bunch of randoms - ze_random_v9 - ze_random_escape_b7 - ze_collab_ware_a5_8 (normal mode) And then, because why not... - ze_randomizer_c1s4 But we will only do this if all the other maps were beaten within a relatively short time (think 1-1.5 hours) or if a vote for it passes. On...
  10. xen

    Event #346 || Nomination Thread

    You knew this was coming Randomized Suffering ze_randomizer_c1s4 Beat the final ending. This map is arguably harder than santa as it needs a focused team to progress through a ~50 minute round, so rewards will have to be exceptional.
  11. xen

    Event #345 || Nomination Thread

    A laser-less Final Fantasy map??? ze_ffxii_salikawood_v1_7s The target is to ultimately beat the trial mode (which is a marathon of the entire map), and we must trigger it properly.
  12. xen

    Event #343 || Nomination Thread

    An actual hard ZE surf map??? ze_surf_shonyudo_v5_2s Again, the target would be to beat the secret marathon stage without admin abuse, and reward those who reach the ending provided it was actually beaten.
  13. xen

    Event #342 || Nomination Thread

    An actual tryhard surf map??? ze_surf_shonyudo_v5_2s No kickers for obvious reasons, and the target is to beat the secret marathon stage without admin abuse. I also suggest the rewards to be given to everyone who makes it to the ending, but only when it's actually beaten.
  14. xen

    0 ping laser compensation

    Just to clarify on what this vote exactly means: LagCompensation normally affects several different trigger types (which includes lasers) and physboxes (mainly for boss hitboxes). Now physboxes are completely fine, as we keep hearing that many bosses are somewhat easier, which means the plugin...
  15. xen

    The 0 PING topic

    Botox believes interpolation might be causing these issues, as the plugin currently does not take it into account while the engine's lag compensation does (see https://developer.valvesoftware.com/wiki/Interpolation), so he plans to update the plugin for this.
  16. xen

    The 0 PING topic

    Can we talk about how you just had your knife out on chaos? :thonk: That aside, it does seem inconsistent across both videos. The first one looks fine assuming lagcomp was enabled, but the 2nd one looks fine assuming lagcomp was disabled. Now if that was the case then there's nothing to see...
  17. xen

    The 0 PING topic

    This is exactly why we ask people to post live videos or client demos of their own PoV, anything else won't help as you saw with the other players in your clip. Lagcomp, in theory, should be exactly like offline play, where you time your jumps based on what you see without arbitrary delays...
  18. xen

    The 0 PING topic

    They most likely have the plugin enabled so the laser trigger is moved back for them, making it seem like they're jumping way too late from your perspective, even more so since you have lagcomp disabled so the laser is in its original position. And yes, please record and send videos when you can.
  19. xen

    Rant

    I responded in the 0 ping topic since this might concern more maps aside from westersand.
  20. xen

    The 0 PING topic

    Continuing the discussion from that rant topic here. If that's the case then I'm guessing the impact is far greater on moving hitboxes than lasers. Shooting them requires precise aim and without lag compensation that becomes quite hard to pull off reliably, it's the reason why lag compensation...