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  1. TrapWHre

    CT biased?

    1. I'm not sure how many hours I've played on UNLOZE since I came back but it's been a couple and never was I aware you can toggle this off. Even if it is possible, I very highly doubt anybody does so. Playing zombie feels like shit and whoever volunarily wants to has to be masochistic. Just...
  2. TrapWHre

    CT biased?

    I played yesterday night and realized humans are rewarded with an extra grenade and motherzm immunity when being top defenders. That's retarded. Why would you purposefully stack the biggest tryhard defenders in the human team round after round by preventing them to be zombie in addition to...
  3. TrapWHre

    CT biased?

    I wouldn't consider it a bad thing either but the bosses were balanced for a time where overall damage was lower as players didn't all know where to shoot. Now that everybody does, damage has gone up and they've become much easier. You had players shooting bosses at areas hits aren't...
  4. TrapWHre

    CT biased?

    Oh, but that wasn't my point. Bahamht doesn't register hits everywhere. Hit markers told players where he does.
  5. TrapWHre

    CT biased?

    What exactly does 0 ping do? pF had bhop, it was just a punishable offense. But people did it regardless. pF had no rebuys at the time I played. And Supreme elite only had a jump speed boost for motherzm when I played which was years ago like 2013.
  6. TrapWHre

    CT biased?

    @4Echo I''ll name a few things from the top of my head. Make holding points that have more than one enter point for zombies. Don't just mirror/copy paste them. Give both entry points their own layout and obstacles. That way players can chose from where to approach humans. Some people like...
  7. TrapWHre

    CT biased?

    Disclaimer: wall of text. Ah bless you @Kaczor , makes me feel instantly better to hear these words from someone that has been playing for a decade, too. I want to give my input on this as well. Played from 2011 to 2017, took a break and only recently came back. And well, kind of sucks to see...
  8. TrapWHre

    CSS/CSGO Zombie Escape Videos

    https://streamable.com/o6wh90
  9. TrapWHre

    I am a very dumb person

    I've seen The Calculating God and can confirm he is a godsend to ze.
  10. TrapWHre

    Better, more functional ZE HUD/GUI - bigger chat, extended killfeed & more

    Glad you enjoy it. The P90 skin is from gamebanana. https:// gamebanana. com/skins/84825 I also use darker hands. https:// gamebanana. com/skins/171613 Goes well with ImBrokeRU's Glukes.
  11. TrapWHre

    Better, more functional ZE HUD/GUI - bigger chat, extended killfeed & more

    Of course dude. Afterall you gave me the idea for the main menu.
  12. TrapWHre

    Better, more functional ZE HUD/GUI - bigger chat, extended killfeed & more

    Thank you. The file that stores HUD element positions is scripts/hudlayout.res. I reuploaded the main directory, it now includes an optional file for hudlayout.res that has all the changes but with default ammo & money.
  13. TrapWHre

    Better, more functional ZE HUD/GUI - bigger chat, extended killfeed & more

    Deathnotices will not overlap with ent_watch or voice elements on the bottom right. Their line-height and icon size was reduced to allow for it. Chat window was resized to give space for boss attack notifications. Still shows more text than vanilla chat, especially due to increased width...
  14. TrapWHre

    Better, more functional ZE HUD/GUI - bigger chat, extended killfeed & more

    TL;DR: NEW GUI WITH DEFAULT COLORS; BETTER MAINMENU WITH VIP QUICKJOIN; CLEANER & MORE FUNCTIONAL HUD WITH EXTENDED DEATHNOTICE/KILLFEED; BETTER SCOREBOARD THAT SHOWS 16 MORE PLAYERS; BIGGER BETTER LOOKING CHAT + LOWER WEAPON VOLUMES! Additional information: Chat & radar...