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  1. Neon

    Event Unloze Treasure Hunt

    https://unloze.com/treasurehunt/
  2. Neon

    Event Unloze Treasure Hunt

    Hints are in the first post. I know I am an hour early, but i am too tired to stay awake for another hour xD
  3. Neon

    Event Unloze Treasure Hunt

    Well it all depends on the quality of my hints. Oh yeah right, I forgot that. Added it now :D
  4. Neon

    Event Unloze Treasure Hunt

    Event is over!! 15 Chests have been hidden in 15 different ZE-Maps! Your goal is to be the first one to find all of them! Starting on 20th April at 0:01 GMT+2 this Event is going to last at least until one player has found all the chests. The first player to fnd all chests, will be...
  5. Neon

    How to Map For ZE?

    I am not a mapping expert, but have you looked ze_ut2004_convoy_v2_2_1.bsp? it looks like the team is moving, but its the background that is moving. Same method is used at the end of alien vs predator.
  6. Neon

    How to Map For ZE?

    @Moltard
  7. Neon

    Server Settings

    While this is true about bunnyhop and some other settings, a map cannot enable fall damage on the server. Personally I like the idea of having fall damage on some maps, so if you guys give me a list of maps, I can enable it for a test period.
  8. Neon

    Nemesis Model being replaced for a testing period

    Ever since Nemesis Mode got implemented, there were client crashes and sometimes the Nemesis would go invisble for a second on some maps. The Nemesis model is currently being replaced by the Tank model from the normal classes in order to test if the Nemesis models is to blame for the errors...
  9. Neon

    Announcement Real change

    No steamers can't even use voice chat xD
  10. Neon

    Server Settings

    Nades are alrdy back to Fire and KB since some days. Edit: Just a small clarification of the current settings. Oldschool/Easy Maps: Failnades + ZM burn + AWP Other Maps: Nades with a small KB + ZM Burn ZM Burn time ranges from 2s to 5s depending on the class and how good you hit the nade...
  11. Neon

    Possible Grenade Change?!

    After that Minas Session and talking to the Minas Fags (what shit map gives you unlimited nades anyways xD) I did a huge change again. The Push now takes into account how much speed you have before the nades hits you. So for example if you are bhopping it will not completly stop you, it will...
  12. Neon

    Possible Grenade Change?!

    After nerfing the push again a bit 2 days ago I start to feel it might be kinda balanced. Backpaddling and wide open areas became harder without the fire nades, while tight areas and holds became easier. Maybe I will add a cooldown so a zombie can only get pushed by a nade once with 2s or smth.
  13. Neon

    Zombie Escape map music

    christmas infection?
  14. Neon

    Possible Grenade Change?!

    In order to balance arround the different ZM classes I did some changes again. The push is now slightly different, depending on the ZM class. So the TANK ZM gets pushed the least and the SPEED ZM gets pushed the most.
  15. Neon

    Possible Grenade Change?!

    I already saw that problem some days ago and just wanted to wait until someone points it out. The Speed-ZM for example has ridicoulus high movement speed but had 7.5s (LOL) burn time. Without the burn time, the class felt straight up broken to me.
  16. Neon

    Possible Grenade Change?!

    Kinda saw that problem coming. ZM speed of all classes got nerfed by 15. Let's see how this plays out.
  17. Neon

    Possible Grenade Change?!

    Late night C2H6O indicated update: Push-Nades are removed on Nemesis maps. Maximum Push strength got reduced from 1100 to 900.
  18. Neon

    Possible Grenade Change?!

    Yeah I had the same feeling last evening and I already nerfed them. It did not matter how far the zombie was away from the explosion, he always got the full strength of the push. Now the push scales with the distance to the explosion. So if you hit a ZM directly he gets pretty much the same...
  19. Neon

    Possible Grenade Change?!

    Since people did not know when failnades are actually enabled and when not I added some visual hints: Failnade: Nade has RED Trail Pushnade: Nade has GREEN Trail Freezenade: Nade has BLUE Trail
  20. Neon

    Possible Grenade Change?!

    Maps without Failnades have the new Push-Nades now and Napalm got removed for a testing period. Maybe I will decrease the ZM speed a bit because of the Napalm removal.