Feb 25, 2017
Made @Ɛ>>>xXx<<<3 advisor (or Roger as we call him)
Roger that xd
Updated the zone rewards. Your health should now not disappear anymore if you won stages (except if maps overwrite it or heal items etc etc).
Also you can now rejoin the server on the same map and your extra health and dmg are stored for that entire maps duration.
We now tried for a while to run with a mostly casual maplist. I think the time has come to begin with reverts. I will be adding some maps back to normal rotation and decrease some maps player requirements.
The idea is to make this a somewhat steady change. I updated the maplist currently and added alot of maps back. At a later point we will re-evaluate the maplist again to add more maps back or to edit their player requirements.
Edit: worked a bit on improving the tracers today for less potential lag.
adding: ze_story_of_l_part2_v2f, ze_chaos_v1_2, ze_lost_v1_1, ze_eternal_grove_v3
updating: pkmn_v8_4, ze_new_crazy_escape_v4_1
cleaned the lifeblood of zombie escape bot since it became quite heavy (something around 8k entries of chat messages i believe). So now it will restart to learn everything from new again. I will eventually continue working on it to make it better
Reset the artificial lifeblood of zombie escape bot again sicne i made some updates to it. It will now save each phrase for up to a week, if its not been used within that 1 week it will be deleted. So the bot learns new phrases from players and if they are rather useless (not used within 1 week) it should delete them again.
Also reworked the maplist together with kaka and added alot of maps back to normal rotation. Kaka is also working on making entwatch configs for some of the maps.
special thanks to kaka for making the bossHP on ze_ffxiv_wanderers_palace_v2_8 himself from scratch.
added bosshp to:
shroomforests (all of them)
ze_PKMN_Adventure_v8_4 (might have issues?)
ze_rizomata_b43 (might have issues?)
ze_santassination_v3 (not that we actually play this lul)
additional: fixed a bug, ze_dangerous_waters_v2_Final was not on maplist, its added back. same with ze_destruction_of_exorath_v4_lite. and a few other maps. adding ze_portal_story_v1_2 to rotation.
All in all alot of maps got updated today on the maplist.
Edit: Recuding memory usage caused by bad francisco plugins and other plugins. This should help with making the server more stable
removed dangerous waters again because of map crash. might add christmas version instead.
You could say the map was 'dangerous' for the server.
I find it funny when people die at the start in the water and get pissed about it. They did not read the name of the map. Always a nice trim.
caused some crashes and fixed them again.
added neons meteor plugin to csgo. Since the light effect model does not exist in csgo i used another one for indicating incoming meteors.
Tracers got removed currently. They seem to ahve issues once we reach about 30 humans. I will either have to remove them completely or downscale the amount of people that can use them.
I will try again with an downscale.
Edit: instead of top 75 tracers is now only available for top 32. If tracers should prove still to lag it might get cut down to top 20 only.
Decreased it further to reduce lag.
cough remove cough
admins can finally extend maps again. Not sure why it stopped working but now i quickly redid the command so seems to work fine now.
Also fixed an issue related to tracers caused by people without an rank to receive zeus tracers. that should finally be fixed now.
Also upgraded Roger to full admin now. (Will teach him commands when i got time, or if GA could do it).
Also fixed an client crash issue caused by moving weapons such as bizon/ p90 etc etc using the move feature of the props plugin. Instead you now simply cant move weapon entities around any longer. If it should turn out that moving other types of entities also cause client crashes these will be restricted too once i notice them.
Also reduced alpha value of tracers so they are more transparrent. This was an suggestion by Roger.
Probably last thing of today: Added neons laser plugin from source to csgo. (in case your admin and dont know the commands its !laser and !guardian, please be carefull thx)
Added an command to hide your team members if you want to spare fps. !hide (range), for example !hide 900 will hide all team members within an distance of 900 something. !hide 100 only hides team members within an range of 100 something. It seems to go well with zombie infection.
If I do !hide 1
That mean I wont see anybody except if they touch me right ?
it only goes from 30 to 1000 right now. 30 means they only go invisible if you stand in them. 1000 means from far away they get invisible already
Also updated the gamedata of entwatch together with george. now !etransfer works again
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