MG Public Changelog

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Pan32

Bullshit Buster
Developer
Oct 3, 2017
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As of 08/2020. Most of this changelog was known to admins and this is mostly a copy-paste from it (barring a few useless or delicate changes)

02/08/2020
  • Fixed that annoying timeleft desync issue that existed on maps such as invisibleman
  • Updated RTV
  • Added selfextent

07/08/2020
  • Invisibleman (and others alike) will now pick a player randomly
  • CSSFixes added from ZE

21/08/2020
  • Added zones and autorespawn to
    • mg_dinks_course_finall
    • mg_double_course_final
    • mg_floydscourse_beta
    • mg_lego_course_titi_1
    • mg_mountain_course_gk_v2
    • mg_nesan_course_v3_fix
    • mg_nimafa_2_final_fix_css
    • mg_nimafa_3_final_v3_css
    • mg_nxr_course
    • mg_nxr_course_2
    • mg_pharaohs_tomb2_v3
    • mg_purple_course_csgo
  • mg_nesan_course_v3_fix: Removed doors because they're stupid, removed retarded push triggers and fixed a possible lowgrav exploit

24/08/2020
  • mg_sohigh_course_v3: Fixed a unintended shortcut.
  • mg_fission_course_fix: Changed the end to accomodate better gameplay, fixed a trigger not being parented correctly, stopped platforms from being user controllable, added 35 secs to world record holder to compensate.
  • mg_nimafa_2_final_fix_css: removed spawnkill, the map is ridiculously long

30/08/2020
  • mg_n64_goldeneye_v2: Added autorespawn during the room picking phase
  • mg_citadel_escape_course_final: fixed a func_tracktrain flipping, stopped the puke inducement
  • mg_jacs_multigame_rfix: Added autorespawn during the minigame picking phase
  • Removed mg_neio_course_v7, added mg_dev_galaxie_course and mg_metal_course2

02/09/2020
  • Multiple fixes on nimafa_2 and 3
  • Multiple fixes on mg_double_course_css
  • mg_daynnite_course: Removed a shortcut and removed the climb doors to prevent delay
  • mg_school_course_b2: removed vent RNG
  • mg_dinks_course_finall: Removed end asshole button spawn killer, removed door on spawn

09/09/2020
  • ka_trains removed (irrelevent since we have mg_ka_trains_detach), added mg_jungle_course_v2, mg_minks_course_beta_v2_fix_01 and mg_foolscourse.
  • mg_dream_xmas_final_v2 replaced with xmas_3
  • mg_nimafa_3_final_v3_css_f: moved the bonus trigger a little bit foward to make sure people get the completion, removed the one win mechanic, no spawnkill
  • mg_nimafa_2_final_fix_css_f2: removed shake stuff, removed the one win mechanic
  • mg_metal_course2: removed a breaking trap mechanic
  • mg_mountain_course_gk_v2: removed ending killing stuff
  • mg_hard_road_course_v101: removed a teleport that would occur if someone would press the button at the end
  • mg_foolscourse: very basic fix to avoid cheating, will work on it further
  • mg_jungle_course_v2: changed the climb timing to a on/off schedule, removed a cheesy rock, made the end not be a one win mechanic
  • mg_kirbys_course_v2: removed the speed boost, added 1 minute to all times
  • mg_sketchy_course_final_v4: removed user control over track/tanktrains, added 15 seconds to all times
  • mg_saw_3: opened all doors, made spawnkiller start from round start, made the venus flytrap... trap not force people to wait (thanks moltard for the help)
  • mg_pharaohs_tomb2: fixed a engine bug on any button that required shooting (would teleport the last person that shot instead of the current), fixed doors so they wouldn't crush you, fixed a issue where a door had the same name but was on a different place in the map.
  • mg_sohigh_course_v2: first part of major de-cheesing
  • mg_lego_multigames: Added autorespawn during level selection

10/09/2020
  • mg_sohigh_course_v2: fixed... :monkas:

11/09/2020
  • Added mg_hard_ground and mg_lego_course_3 (and their respective modifications)
  • mg_lego_course_random: Removed the random room order and fixed a tanktrain
  • Updated mg_tankbase_v2_fix to v4
  • mg_lego_course_3: nerfed the time to cross trap from 10 to 8 seconds
  • Removed mg_mario_kart_newguy and mario_kart_v1_fix (first one has broken textures and can be played on mario_party_v1_0 and the other is... basically the same gamemode, play mario party or crazykart instead)
  • Added mg_movie_madness
  • hns_neighbourhood_newguy: ductape-fixed a out of bounds boost
  • mg_oaks_course: removed spawn closure, made ending not be one person exclusive, fixed a bad parenting
  • mg_hn_compoundcourse2: adjusted the spawnkiller to being actually decent
  • mg_waytobear_course_v2: has anyone ever used tracktrains without fixed orientation for any reason other than a mistake?

12/09/2020
  • mg_bobiii: removed useless window breakables, added damagefilter instead of a slow healing trigger
  • mg_lukas_course: door opens faster (WOW SUCH CHANGE)
  • deathrun_gyro_final_v3: replaced point_clientcommand with point servercommand

14/09/2020
  • mg_galaxy_course_v2: lowgrav timed zone now supports more than one person at the time
  • mg_cbble_course_beta3: removed the end shortcut button
  • mg_nesan_course_v3_fix: removed rng portals
  • mg_hard_ground: bumped spawn time to 45 seconds, moved the end zone to before the last trap (lame rng door trap at the end...)

15/09/2020
  • mg_color_course_v5: hey, have I ever told you how mappers dont know how to put flags in their tracktrains?
  • Experimenting with a possible fix for the physics issues that exist sometimes related to player and object collision
  • mg_cbble_course_beta3: crushing trap is now a 4 second run trap to avoid delays. Also removed some glass panes for optimization and fixed tracktrains
  • mg_wolf_course_v6_f: you fucks want your shitty map with a timer, so here it is. Also tracktrains fixed, as usual
  • mg_new_high_score: added damage filter, removed teleports on the maze walls, as they were too THICC, rerouted a scum teleport and replaced furry model with katerina

16/09/2020
  • mg_kippes_course: Removed the wall edge sc, added 30 seconds to all times

20/09/2020
  • Disabled grenade collision on course maps. This marks the final test of my attempt to fix physics panic
  • (finally) Deployed the new Course Respawn: Reborn plugin. This one actually automatically works out when the spawn closes, instead of going by a players death

21/09/2020
  • Patched a edge case where if everyone was dead while the course respawn would detect a spawn protection going off would cause the round to never end unless someone went manually to a team and died
  • mg_Devil__course_v2: patched a mistake on my previous fix that had a side effect and removed a path_track setting platforms speed to 30 whenever player input was disabled
  • mg_metal_course2: the porter is a knobhead
  • mg_beast_course_v5: doors are all open cus they take two years to open, func_breakable vent is now mostly just there for decoration
  • mg_citadel_escape_course_final: added damage filtering, removed hp set trigger

22/09/2020
  • mg_escape_prison_beta: removed planks from roomba trap and buffed the roomba a bit
  • mg_gore_course: opened the slower doors
  • Removed mg_minecraft_battle_v2_fix for being broken and mg_police_station for being shit.
  • mg_escape_from_blackmesa_fix: made it runnable, removed the shortcut door thing, instead, you just get teleported when u press the button. Also lazers buffed

23/09/2020
  • mg_dinks_course_finall: added falldmg filtering, removed a possible unintentional shortcut. the teleport exploit will remain untouched
  • mg_arcs_multigames_fix: updated from arcss_multigames and removed some convar setting bullcrap
  • mg_go_for_it_bf: Main door now stays open, elevator is now just a teleport, the doors are now player dependent and can't be cheesed, removed end button. Added 30 seconds to all times

24/09/2020
  • mg_fred_v4: Some filter safeguards for the nade level

25/09/2020
  • mg_nimafa_course_final: spike wall is now a rolling style trap, to avoid massive idle time

26/09/2020
  • mg_saw_iv: fixed spawnkiller, mapper is a knobhead

28/09/2020
  • mg_toyboy_2: all spawns are of 1 team
  • mg_mikis_course: bridge now respawns
  • mg_ifionly: added timer, raised a platform that could result in some one time cheesing
  • mg_remsopor_encore: removed the overlay stuff at the end
  • mg_sodan_lab_v2_n: added timer, removed dumb buttons
  • mg_zeizeis_office_v2: removed rng, gravity, speedmod and tweaked the map in general
  • mg_minecraft_otherworld_s: added the map and removed the forced bhop at the end (which was clearly meant for autobhop)
  • mg_nebo2_course_s: added, spawn timer extended to 45 seconds
  • Added mg_fuckyea_course_v1

29/09/2020
  • Added mg_shroxx_course, made some small changes and removed speed filter
  • Added mg_vaginaspam_course (amazing name, i know), with a few fixes

30/09/2020
  • mg_zeizeiii_xmas: fixed a possible issue with the falldamage filter
  • Restored advertisements, added a public changelog on the forums (HI!)
  • mg_nebo2_course_s: removed a small sc on stage 1
  • Added mg_mc_adventure_random_v11 and mg_minecraft_course_random_beta, no timer cus random
 
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01/10/2020
  • Re-added mg_splintex_course_v1_fix: moved spawns closer to the start of the map, moved the ridiculous shortcut, made lasers easier to see in terms of position and made them lethal, bumped the spawn time to 45 seconds and some other small stuff

15/10/2020
  • mg_bob4_fix: fixed level 24 not properly resetting itself, rendering the map impossible after one try.

27/10/2020
  • Enabled MPBhops globally
 
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18/12/2020
  • Buyzones are disabled when round ends and reenabled when the round restarts to curb a exploit
  • mg_turvassa_multigames_v3fix: removed falldamage

21/12/2020
  • mg_saw_rfix_64v: "behind" door and glass removed, blades and lasers always active

27/12/2020
  • mg_foolscourse_v3: bonus now accessible, when you finish, you can backtrack, but as soon as you restart, game over. Lowered the fail zone on 9 to try to see if it makes the teleport stuff just not that common

28/12/2020
  • Added mg_masogs_course_beta2 and some fixes to it

29/12/2020
  • Added mg_hs_course and mg_ghosts_cave_v1

30/12/2020
  • Readded a few lasers to the masogs_course spin trap to give a bit of a guideline

31/12/2020
  • mg_hs_course: added a continuous spawn of platforms on trap 1 to not be ridiculously slow
  • Added mg_justacourse_v2 and some modifications to it
 
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02/01/2021
  • Added mg_noggot_course_fix_v2 and mg_roche_course_fixed and fixes to it. Yes theres 4 glowy platforms with no texture on noggot, nothing I can do
  • Added a plugin that allows you to set the m4 (!sm4) and the usp (!susp) silencers as you wish as soon as you pick it up. Defaults are silencer enabled for m4 and disabled for usp

23/01/2021
  • Added mg_ig_ace_course_v3_fix, mg_kuolon_kiip4ily and some fixes to it
  • mg_Sketchy_course_final_v4: removed end button, froze a few platforms that made the course somewhat inconsistent

28/01/2021
  • Added mg_czy_multigames and some fixes to it, might still be some bugs there.
 
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02/02/2021
  • https://demos.unloze.com/ is currently being filled with all demos from ze/mg and they are intended to stay there on an average of 3 months. (Credit goes to jenz)
03/02/2021
  • Added mg_acrophobia_run_v1_s and mg_cartoon_course_v3_3_ez_s, modified them to have no spawnkill.
  • mg_czy_multigames was disabled for being... somewhat fucked and bad, might come back.

04/02/2021
  • Added mg_sonic_islands_v4_s and mg_redkingdom_s.
    • Redkingdom had its spawn protection stripped, the jumping rope section platforms were spaced out a bit more as you could likely do a very cheesy speed method and fixed a trigger.

05/02/2021
  • Updated to mg_redkingdom_s2, includes a native laser fix, other changes are the same. Times ported (even tho there isnt any).
  • Added mg_simple_course_2_v1_fixed_s3. Textures are fixed, no spawn kill.

08/02/2021
  • Added mg_ancient_course_v2_s2, and later updated to s3 to fix a entity limit issue.

09/02/2021
  • Added mg_mars_course_s. Removed its spawn killer.

13/02/2021
  • Added mg_ataraxia_s and mg_bifled_css_s. Removed their spawn killers.

14/02/2021
  • Added mg_azure_s2, mg_greencourse_v1b_s, mg_gruber_course_v2_1_s3, mg_rogn_new_s and mg_singularity_course_s. Removed the spawn killer on all of them except mg_rogn_new_s.
    • On mg_azure_s2, both func train traps spawn platforms to avoid wait times.
    • On mg_greencourse_v1b_s, the last trap spawns platforms to avoid wait times.
    • On mg_rogn_new_s replaced the fake ending breakable for a func_illusionary.
    • On mg_singularity_course_s, fixed the rotation cosmetic thing.

19/02/2021
  • Added mg_skygrass_balkanstar. Removed the spawnkiller and color correction filters.

21/02/2021
  • Added mg_sky_realm_v4_s. No spawnkill, no cheese shortcuts.
  • Added mg_yourstory_s.

23/02/2021
  • Added a new extension system for course maps with no ending. Map will now end on time, but you can extend using !ve, in a unlimited fashion.

25/02/2021
  • Added mg_liquids_rage_course_v3. Barrels don't explode, but they hurt you.

27/02/2021
  • Extension system:
    • Reduced the number of players needed until percentages kick in to 2.
    • Lowered all percentages (to 60, 70 and 80 respectively), with the same amount of extends per tier.

28/02/2021
  • Removed the extend plugin after clearly people not liking it.
  • Added mg_savetheisland_course_final_s3. No spawnkill.
 
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02/03/2021
  • Added mg_ad_by_zeus_course_f_s and mg_pauls_smash_reborn_v1_s

03/03/2021
  • Updated mg_ad_by_zeus_course_f to the s2 s3 version, should be easier.

05/03/2021
  • Added checkpoint training to all no-spawnkiller maps. Commands are !saveloc/!sl and !tele/!tl. Using a cp will stop your timer. Co-op maps are excluded from this.
  • Removed spawnkiller on mg_minecraft_otherworld_s
  • Updated mg_pauls_smash_reborn to the original v2 version.

06/03/2021
  • Added mg_am_autumn_course, mg_iceman_journey_beta1_s2 and mg_mario_journey_betav1_s2. No spawnkill, no gravity bullshit, no stupid one time sc on autumn.
 
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