Event #358 || Nomination Thread

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Bane

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Event #358 || Nomination Thread
Keep in mind the following guidelines:
  • You can nominate either a single map or a fitting group of maps, provided that they do not have a senselessly long duration (obviously depending on the number of maps you are nominating).
  • Map(s) should be difficult and event-worthy in some way.
  • Type the full name of the map(s) with its specific version
  • You may come up with some restrictions or changes for the map(s) (for example no items).
  • Be creative, the more unique event the better.
  • At least 4 likes are required for a nomination to be considered.
  • Only the top 5 will be selected for the poll. If there are no top 5, Event Managers will have to be selective.
  • Event Managers can alter/edit/modify/remove a nomination if they consider it not event-worthy.

You may nominate up until Tuesday 01/11/22 22:59 GMT+0 // 23:59 CET server time
This is the Event Nomination Thread for next week's Event


Maps that are currently on cooldown (you can not nominate them):
- ze_nightmare_dimension_v2_6fix
- ze_haunted_lab_escape_v2c
- ze_hold_em_v10
- ze_666_crazy_escape_v2s2
- ze_crypt_v1_4s
- ze_notredame_v1_3
- ze_atix_panic_b3t_halloween_v1
- ze_halloween_house_b4s
- ze_emerald_b2
- ze_terraria_v1_4
- ze_reservoir_1a
- ze_scourge_b1
- ze_dawnhold_v1
- ze_verdant_x_2
- ze_participant_v2
- ze_trend_machine_2_v1_25

- ze_a_e_s_t_h_e_t_i_c_v1_1s
- ze_valkvang_s1


CS:S ZE Map List, so you can get some idea of your own Custom Event!
Be creative, the more unique an event is the better.
 
"Not as easy as it seems"

Maps:

- ze_ten_keys_b2fix
- ze_scp_containment_breach_v1_b02
- ze_randomizer_c1s4


Kickers:

- On "ze_ten_keys" key carriers have low speed (0.66). Zombie's have more speed than normal.
- On "ze_scp_containment_breach" not available m249.
- On "ze_randomizer" need to win 75% and 100%. If people can't beat it then 50% and 75%.
 
Lost in the desert #2

ze_ut2004_convoy_v2_2_1
ze_ancient_wrath_v2_test27
ze_temple_v2_1
ze_sandstorm_f1

Kickers :
Desert fog enabled on all maps except Ancient Wrath. If possible, we would also have a densier fog to represent dust storm which would be randomly fired in an interval between 30-40 seconds and would last 10 seconds for example.
If this is possible, the densier fog would also damage a little bit the humans in Temple and Sandstorm.
Fall damage enabled on Ancient Wrath.
 
Last edited:
"Pirates Of The Caribbean"

Map:
ze_pirates_port_royal_v5_4s2

Kickers:
Items:
sword and wall and bubbles cooldown 100 sec
heal cooldown 120 sec
Barbarossa:
Firest and scend stage : 1 barbarossa
Third and four : 3 barbarossa
Five stage : 5 barbarossa
 
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