(read red only for tl:dr)
- Maps Nominations
Nemesis maps have now a 8 hours cooldown and 3 maps cooldown inbetween each Nemesis map (it was 1 map cooldown).
FF Maps have now a 5 maps cooldown inbetween each FF map (it was 1 map cooldown).
Number of extends on surf maps have been reduced to 1 (except froyo).
Number of extends on mountain_escape have been reduced to 2.
Timelimit on Paranoid is back to 20 minutes with 1 extend (it was 25 minutes without extends before). Its cooldown is 64 hours.
Timelimit on knife_fun has been decreased from 20 to 12 minutes and has only 1 extend which is also 12 minutes (instead of the usual 15 minutes extend).
Check this to be updated on map restrictions : https://unloze.com/mapchooser_css_ze/mapchooser_extended.cfg
- Player Skins
Alien has been removed. It got replaced by Fleshpound.
We did some modifications to bring some balance :
- Added a 4 seconds cooldown between the 2 uses of ZCleanse
- ZCleanse is not available for 4 seconds right after an Infection to prevent unintended uses
- Added a 10 seconds cooldown between each ZAmmo uses
- Zammo is not available anymore before the first Infection
We changed the ratio which is slightly lower when more No-Steam players are playing.
As soon as rtv is available after the initial delay of a map start or a rtv vote, there is a message in the chat as notification.
- VIP Grenade Skins
Added a football ball skin.
- Server Restart
The server will now always restart after a certain amount of uptime has been exceeded (50 hours).
The goal is to prevent unplanned server crashes due to a long server uptime.
The restart will happen on mapchange and ideally you should reconnect automatically. Everyone on the server is aware on the chat that it will restart when map switches. Loading time on that map switch will be a few seconds longer. Please rejoin the server manually if you are not reconnecting.
- Stuck Request
Humans can now type !zstuck or !stuck to sent a request to admins in game.
Admins accept or deny the request.
Once accepted, the player is teleported to a random human, on denial nothing happens. This should make things much easier for both players and admins to handle stuck situations.
- Happy Hour
- Only one request can be active at the same time
- There is a protection if the requester is infected right before a teleport. He simply is brought back as human
- Abusive uses of this command might result in a gag
- A request is up for 6 seconds before it expires
Happy Hour now starts 1 hour later in the morning, ends 1 hour earlier in the afternoon and also starts 1 hour later in the evening and ends 1 hour later in the night.
Basically : 8am-1pm and 11pm-4am server time
- Zombies Settings
Doubled the HP Regen of Zombies.
From 6 HP per 0.4 seconds to 0.2 seconds. That's 1.8k HP per minute. The goal is to give Zombies some decent health back when they are not shoot at during fallbacks, boss fights, etc.
Also added 2.5k extra HP (from 10k to 12.5k HP).
Introducing: New MotherZombies
- Map Leader
We added 4 unique Pings that can be placed by the current Leader.
- Added an aura around every MotherZombie that doubles the HP Regen of any Zombie nearby
- This means MotherZombies have double HP Regen all the time since they are always in their own aura
- Keep in mind this effect doesn't stack. It doesn't matter if you stay next to 1 or several MotherZombies, the HP Regen stays doubled
- Added 5k extra HP (from 20k to 25k HP)
- MotherZombies have a unique Skin now for other Zombies to spot them easily
The Pings consist of Blue Skull, Yellow Star, Red Cross and White Moon.
The Ping Menu has been added to the Leader Menu and can also be directly accessed by typing !pingmenu by the Leader or Admins
. All pings are automatically removed when a round ends.
Keep also in mind that replacing a Ping will delete the old one.
Futhermore the Star Ping is set as the "default" Ping. The current Leader can quickly place it simply by spraying.
This feature should help the Leader to fastly deploy one ping while being busy leading or defending.
- Weapons Changes
TMP clip size has now 50 bullets (we increased it to 40 last year).
USP clip size got increased from 12 to 18 bullets.
Buffed knockback of shotguns and knife.
- Cash Manager
New plugin added to the server made by Dogan. We added this to hopefully bring a new way of gameplay.
Your cash get reset to $10000 when a round begins.
Cash per damage multiplier has been set to 0.33. It means if you deal 100 damage, you got $33.
Reward for getting a trigger is $600.
We don't only want to reward defenders but also players who are going for the triggers, which is still beneficial to the team.
Note that this is a sort of nerf for rebuys on most of maps (except very long maps/stages).
- Boss Damage
Doubled cash per hit on bosses with the implementation of Cash Manager.