CSGO ZE suggestions

Malala

Renowned User
Feb 23, 2018
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Here are some things I noticed on CS:GO ze.

Zombies are locked at 202 movement speed and have lower gravity making certain jumps impossible.
The player amount nomination system doesn't work. Even when we had enough we couldn't nominate maps that require X amount of players (also pirates has no player cap)
Disable this glow on dropped weapons, it isn't needed, is confusing and is annoying.
https://0x0.st/sMHy.png
There is a chat message about /tag but it doesn't work
The top defenders plugin is out dated, there is a more updated version on allied modders or github.
There are zombie classes (fast zombie eg)
Add a money system, as there didn't appear to be one.
Torchlight/unlozetv has been ported to CS:GO and is on the Possession server under the name Symphonia, might want to look at adding that.
Map list is quite small, I can post all the maps I have if you have a list of all the maps currently on.
Disable healthshots and tactical awareness grenades (the first is just overpowered on some maps second is buggy and can be used to block players)
 
Great feedback!
The player amount nomination is a slow process we are working on changing. Do make a list of maps you feel like should be changed. The tag is level based. Lvl 5 you get colors etc.

I agree with the glow tbh. Torchlight maybe isn't a priority at the moment but I'm sure it will be considered soon

Here's a list of all the maps: http://fastdl.unloze.com/csgo_ze/maps/

The rest I think @jenz should have answers/remarks for
 
Just to add: the 202 velocity cap has been fixed since then.
 
-velocity issue should be fixed.
- I am pretty sure the mapchooser extended with player restrictions works pretty well.
- I will look into removing the glow on dropped weapons when i have time & i know what the actual issue is causing it.
- message about Tags got removed
- Topdeffender should be something @Neon would care about to hear.
- if zombie classes being different is a good/ bad thing is just taste. It can be changed but right now i dont see too much of a reason to do so.
- I dont see why a money system would be important, come with more arguements maybe.
- maybe @.george could ask the guys from poseidon how they did it. Since botox does not seem too interessted in porting it to CSGO.
- We can add more maps if you suggest some with links. however if maps are really badly made and the gameplay is too boring we wont add them

and Lastly, we could remove healthshot/ tactical awareness grenades. So far they were not meant to be taken that serious and healthshots are indeed used very rarely. So far nobody really talked about them. If more people agree with you on that we should remove them we will eventually remove them.

EDIT: Healthshot removed, Money should be displaying in the HUD again.
 
Last edited:
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Too elaborate on the money issue currently you cant really see how much money you have on you making it hard whether you afford weapons or not when using rebuys

Since most players use a drop; say !buy p90 for example
 
Here are some things I noticed on CS:GO ze.

Zombies are locked at 202 movement speed and have lower gravity making certain jumps impossible.
The player amount nomination system doesn't work. Even when we had enough we couldn't nominate maps that require X amount of players (also pirates has no player cap)
Disable this glow on dropped weapons, it isn't needed, is confusing and is annoying.
https://0x0.st/sMHy.png
There is a chat message about /tag but it doesn't work
The top defenders plugin is out dated, there is a more updated version on allied modders or github.
There are zombie classes (fast zombie eg)
Add a money system, as there didn't appear to be one.
Torchlight/unlozetv has been ported to CS:GO and is on the Possession server under the name Symphonia, might want to look at adding that.
Map list is quite small, I can post all the maps I have if you have a list of all the maps currently on.
Disable healthshots and tactical awareness grenades (the first is just overpowered on some maps second is buggy and can be used to block players)
the glow on dropped weapons is because its incredibly hard to pick up items when they get dropped, it can be removed though
 
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the glow on dropped weapons is because its incredibly hard to pick up items when they get dropped, it can be removed though
Yeah I understand it's for items but the glow is for all weapons not just items, the latest version of entwatch makes items glow purple on drop for CS:GO while ignoring normal items.
- if zombie classes being different is a good/ bad thing is just taste. It can be changed but right now i dont see too much of a reason to do so.
Classes aren't very popular in CS:GO and the top 4 servers don't use any, it is more of a balancing issue if anything as having faster ZMs can be a problem on a few maps that use triggers, if you wish to keep them it's fine I just assumed they were on by default and hadn't been looked into.
- I dont see why a money system would be important, come with more arguements maybe.
I'm not sure if ammo is infinite but if it isn't you will need a rebuy system and even if it is having a money system allows you to change your weapon mid round (you probably want to nerf the Negev price from $1700 to it's original $5700 price) as Kaka explained there is a money system it just isn't visible, it is useful to know if I can buy an awp for a long range hold then return to a p90/bizon afterwards, there is also the blood money plugin which rewards you cash for dealing damage to earn more rebuys.
tactical awareness grenades.
If I remember correctly they can be used to block players/get them stuck or if thrown onto a thing like a door/button/moving object they will get stuck and won't detonate, I know some asian servers fixed it but I'm not sure what they did, if they don't do what I said they'd be fine to keep but if they can block players you can see the problem.
 
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as stated in the edit of my post the money on the HUD got updated so its displaying again.

I will have to do some checking for tactical awarenes grenades if i have time.
 
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Yeah I understand it's for items but the glow is for all weapons not just items, the latest version of entwatch makes items glow purple on drop for CS:GO while ignoring normal items.
entwatch isnt some standard thing anymore, everyone and their dog has edited it (there are countless forks and otherwise, I have been involved in some of those forks personally), and the entwatch we use (which is based on our CS:S entwatch) does not currently do this, thats why all weapons glow on the ground currently, this could be fixed and changed but don't take things for being granted when the CS:GO ZE server economy is currently just servers keeping all their edits/plugins private and no-one working together properly.

Bear in mind, we could add this feature to our entWatch regardless, I'm just pointing out why the cvar was turned on in the first place, in case anyone forgot.
 
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entwatch isnt some standard thing anymore, everyone and their dog has edited it (there are countless forks and otherwise, I have been involved in some of those forks personally), and the entwatch we use (which is based on our CS:S entwatch) does not currently do this, thats why all weapons glow on the ground currently, this could be fixed and changed but don't take things for being granted when the CS:GO ZE server economy is currently just servers keeping all their edits/plugins private and no-one working together properly.

Bear in mind, we could add this feature to our entWatch regardless, I'm just pointing out why the cvar was turned on in the first place, in case anyone forgot.
Yeah I understand there are quite a lot of custom plugins like Boss damage, crosshair plugin and a few other changes to entwatch but I do believe the latest version has item glow and it isn't a private thing, if not then keeping the weapon glow is fine