Hannibal's legacy or The Last Man Standing

Struppi

Ist das Ding an?
Veteran Admin
Mapper
Oct 11, 2016
29
129
1,000
29

Its time to put on your tryhard pants and get ready because after over 2 years

______________Last Man Standing______________

is coming back!



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In this thread i will post the changelog of what i have done so far to make the map more playable and fix the things that are broken or not intended to happen.

I also encourage the discussion about said changes via this forum.

If you know someone who would like to say somthing about this topic please contact them as not all people who played this map uses this forum.



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Check out my website for download link:
Struppi Design

>>>Version v4_2 released<<<

>>>Version v4_2 released<<<

>>>Version v4_2 released<<<


Change Log
Change Log
Last Update : 12.November.2017

Stage 1 / Stage 1 Extreme
________________________________________

Moved Tank spawn location on normal mode
Fixed end_door_barrel exploding after door is already broken
Fixed missle morta sound not playing
Fixed Wall passable by displacement
Added end vent push trigger that pushes players up/out the vent from the generator room
Moved end heli path for secondary end hold
Removed ladder from secondary end hold
Fixed end elevator floor
Fixed end elevator grate breaking dmg filter
Added end elevator text
Added break for crane ladder
Fixed multiple respawn dumpsters enabling too early.
Fixed displacment holes
Reduced wall breaking hold time
Added sacrifice option for the wall break barrel
Added force close on anti tank door
Increased rotating speed of crane
Added extra cover for the second end holdpoint
Fixed server lag
Fixed cliff modulate texture
Fixed some displacement clipping
Changed Tank health for humans and zombies
Changed tank breaks when zombie dies inside
Changed ending building



Stage 2 / Stage 2 Extreme
________________________________________
Moved grinder teleport location dumpster
Added end/bridge/afk teleport
Fixed car hitbox
Added killing the cars from bridge befor escaping
Deleted the ladder to the grinder bottom
Fixed special human item spawn locations
Deleted the 3 last bottom ladders from "Factory" area
Added playerclip to second toggleable_bridge
Changed escape truck hold time
Fixed crashing mutator backpack
Fixed crashing on stage 2 bridge
Fixed factory door button unlocks too quickly
Fixed cars moving from humans
Fixed glitch win for humans
Reduced main entrance door toggle delay



Stage 3 / Stage 3 Extreme
________________________________________
Deleted Helper pipe for first generator
Delayed the lower doors from opening at the loud elevators
Reduced the random spawn timer of the elevator pipes
Increased the spawn rate of the broken pipes
Added boss fight camera
Fixed boss fight camera
Fixed zombie boss freeze
Fixed zombie boss explosives cant damage humans
Added zombie boss arena door
Added zombie boss arena teleport
Fixed speedy zombies at end
Added ignite to firepipe
Fixed doors closing too fast in mako testing labs
Increase Tank throw strength
Fixed glass texture reflection



Stage 4 / Stage 4 Extreme
________________________________________

Moved the outside fuelspawn on the wall
Added train teleport for zombies
Added teleporter to the dextroyed fuel_tank_truck
Change escape heli waiting time to 15
Added teleport to prevent players to pass throu wall with train
Removed ladders that can lead out of the base
Fixed door to gate button stage 4
Added more scenary
Changed ending hold
Changed start vehicle
Fixed start vehicle trigger



Stage 5 / Stage 5 Extreme
________________________________________
Fixed mother zombie ratio
Fixed stage 5 console error spam
Deleted zombie invincibility
Set zombie spawn ratio to 50%
Changed zombie health to 1000
Changed truck hold site
Fixed areaportalwindow flickering



General
________________________________________
Fixed juggernaut filter
Fixed white superior ending credit textures
Removed unused speedbuff models
Fixed human item description
Fixed human item spawn location
Deleted direction signs
Fixed special items not getting nuked
Decreased the admin room button delay

Added score to the generator activator
Fixed some fade distances on models
Added musicfix
Added particlefix
Fixed music quality
Changed the global nuke triggers

Added mapname.txt
Added level_sounds.txt
Fixed only humans getting pushed by houndeye
Fixed warmup help text
Added warmup music
Added warmup help text to case zero room
Fixed most looping sounds

Reduced mech minigun dmg
Fixed more displacement errors
Added modulate_grass.vtf
Fixed missing particle materials
Added colorcorrection
Added Cubemaps
Added Radar



Also fix everything on gkuo88 error list:

https://www.dropbox.com/s/eda3hlfkk9y8830/ZE LAST MAN STANDING NOTES PROB.docx?dl=0
If you want to check the map in editor you can download it HERE
Its the original file that Kaemon uploaded on his blog.

I hope you guys are interested in this map getting worked on again and i will invite all the people to the private beta test who are willing to participate and writing a short thing here what they would like to change or fix in the upcoming version.


Dont forget to spread the word and ill see you on the other side :feelsamazingman:

Help messeges from hannibal in the pre warmup round:
some might be outdated

REACHING A CHECKPOINT MEANS THE STAGE WILL NOT REPEAT
IF YOU LOOSE YOU PLAY THE NEXT ONE

THE FINAL STAGE EXPERIENCE WILL DEPEND COMPLETELY ON
HOW YOU PLAYED THE PREVIOUS ONES

YOUR ACTIONS WILL CHANGE THE NEXT ROUNDS EVENTS AND REWARDS!
MASTER THE MAP TO UNLOCK EXTREME

FOUR TEAMS WILL TURN THE GENERATORS! A FIFTH ONE WILL ACTIVATE THE ZOMBIE MASS CURE!

THINK YOUR ACTIONS! BE FAST! PLAY COOP! SOME SITUATIONS REQUIRE SKILLS AND SOME SACRIFICE!

NO TELEPORTS AND NO INVISIBLE WALLS! GO WHEREVER YOU WANT!

NO MASS TELEPORTS! PLAY AS YOU WANT BUT DONT FORGET THE COUNTDOWN TO
THE NUKE WILL NOT WAIT FOR YOU!

UNLOCKING EXTREME REQUIRES YOU TO COMPLETE AT LEAST THE 50% OF EVENTS

ZOMBIES TIP: THE ENVIRONMENT IS YOUR ALLY! THERE IS ALWAYS MORE THAN ONE PATH

HUMANS TIP: EACH ONE OF THE FIRST FOUR STAGE HAVE A GENERATOR. YOUR OBJECTIVE IS TURNING THEM ON

ZOMBIES TIP: SOME ZOMBIE ITEMS ARE POWERFUL BUT THEY REQUIRE TO BE USED PROPERLY!

EXPLOSIONS ARE MEANT TO HURT BOTH TEAMS THE MOST OF CASES! BE CAREFUL

A GLOBAL NUKE WILL ANNIHILATE EVERY HUMAN AFTER 9 MINUTES

EVEN A SINGLE HUMAN CAN CHANGE THE GAME! THE FUTURE IS NOT WRITTEN IN STONE!

THE CONTAINERS FULL OF BODIES WILL BE THE STARTING POINT OF RESPAWNED ZOMBIES



:tbc:





 
Last edited:
O MY IT IS HAPPENING WTF, NOICE !!!

holy shit fucking lms, fucking lms, what the fuuuuuuck.

instant favorite thread :wlenny:
 
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Updated the changelog (30.August.2017) and added map hints from Hannibal that people might not know about.
 
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Final version of Last Man Standing is here
ze_last_man_standing_v4

you can download it

HERE
or you can download it from the Gamebanan site
HERE
also its possible to download the .vmf file for version v4
HERE



Changelog for b7 > v4

Stage 1
Changed Tank health for humans and zombies
Changed tank breaks when zombie dies inside
Changed ending building


Stage 2
Fixed factory door button unlocks too quickly
Fixed cars moving from humans
Fixed glitch win for humans
Reduced main entrance door toggle delay


Stage 3
Fixed speedy zombies at end
Added ignite to firepipe
Fixed doors closing too fast in mako testing labs
Increase Tank throw strength
Fixed glass texture reflection


Stage 4
Added more scenary
Changed ending hold
Changed start vehicle
Fixed start vehicle trigger


Stage 5
Changed zombie health to 1000
Changed truck hold site
Fixed areaportalwindow flickering


All Stages
Reduced mech minigun dmg
Fixed more displacement errors
Added modulate_grass.vtf
Fixed missing particle materials
Added colorcorrection
Added Cubemaps
Added Radar
 
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