Fall damage

Kaczor

Active User
May 21, 2018
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Unlike the other guy who complained about vips not having 200hp anymore I think...
Fall damage should be enabled on every map with 1 exception that I know of (dangerous waters )if u know any other map let me know. I'd like to see it especially on mako, and all of the FF maps why? because they all have heal item anyway... and trim is neccesary instead of every single round being exact the same due to people that map hop just to play ff. Lets say 60 people are playing 9 zombies spawns now what happens is they'll just hold the spawn till they get materia and you can either pray a noob picked up materia by accident which by the way almost never happens or you can type !spec and watch cts win anyway 9 out of 10 they do.
Long story short zombie escape have turned into npc fights and I feel like that'd bring back at least some of the old ze feeling where u had to be cautious about your movement.
 
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I personally think it would be difficult to enable fall damage on all maps, and go backwards from there to think of exemptions - there is dangerous waters, but then as I recall a few other maps like lms have big jumps/fall downs, and then certain maps likes starwars have boss gravity attack so you fall down, and obviously it would change the balance, mainly for the worse players who probably hardly win anyway on those maps.

I think some of those maps like mako would be fun to play with fall damage as an event or one off, but even now when we've played these ff maps a long time I think we win a lot mainly because the map attracts ff players, but if we have a bad-average team we probably lose a lot xd.

I think people could suggest maps to have fall damage rather than other way round.
 
The problem is maps were made with fall damage enabled on most servers. That's why maps have ladders instead of being able to jump off. I think those maps should have it enabled if there is a way to take a shortcut (like Mako)
 
Fall damage won't change mako dramatically, people will just work around it and it won't make it any harder. The problem with mako is there is a best strategy that works everytime so the rounds play out exactly the same every time.
 
Fall damage won't change mako dramatically, people will just work around it and it won't make it any harder. The problem with mako is there is a best strategy that works everytime so the rounds play out exactly the same every time.
I know it wouldn't make a huge difference just slightly bigger trim at the reactor maybe trim some greedy ff-only player, but it would still be better than not having the fall damage at all. IF you want complete unpredictability add fail nades to every map as well that would be the icing on the cake.
 
Fall damage does nothing but promote doorhugging as doorhuggers get more time to carefully make their way down while those defending have to watch their step with zombies on their asses, and the zombies can drop straight to the bottom, and rape the defenders that are slowly going down.

Also that example has nothing to do with fall damage, and mako is a 500 year old map thats easy as fuck to get a humans win, but due to lazers, people meme it as hard. You could lose half the team during the first hold and you can still effing win because all the paths after that are one directional hallways, and materia allows it so even when heavily outnumbered, zombies can be rendered powerless here and there. Lots of mako is just effing running as well. The samefag people who come onto the map already know when to doorhug because they’ve played mako on all sorts of servers with fall damage already so they arent going to get trimmed. Only newfags, a small minority, are going to get trimmed in general and thats if they screw up going down to the reactor but that makes almost no difference with or without fall damage.

Also Id like to add, it isnt good to use one overplayed easy map as a justification to implement changes on all maps.
 
Fall damage does nothing but promote doorhugging as doorhuggers get more time to carefully make their way down while those defending have to watch their step with zombies on their asses, and the zombies can drop straight to the bottom, and rape the defenders that are slowly going down.

Also that example has nothing to do with fall damage, and mako is a 500 year old map thats easy as fuck to get a humans win, but due to lazers, people meme it as hard. You could lose half the team during the first hold and you can still effing win because all the paths after that are one directional hallways, and materia allows it so even when heavily outnumbered, zombies can be rendered powerless here and there. Lots of mako is just effing running as well. The samefag people who come onto the map already know when to doorhug because they’ve played mako on all sorts of servers with fall damage already so they arent going to get trimmed. Only newfags, a small minority, are going to get trimmed in general and thats if they screw up going down to the reactor but that makes almost no difference with or without fall damage.
Also Id like to add, it isnt good to use one overplayed easy map as a justification to implement changes on all maps.
I feel exact opposite no fall damage means easier bhop for cts so I'll just bhop as far as I can then I'll just chill at the trigger point cos I don't see the point in defending at the moment since there's no threat of zombies in any round unless he got knifed.
Defenders do have to watch their back all the time if they're good at defending it wouldn't change a thing for them.

I don't even know where to start so I'll just write short version of it imagine heal dying on the way to reactor, not every round is exactly the same, slight lag or fps drop could be 1 of deciding factors. I've witnessed mako fags die by fall damage on i3d who were considered good on other servers it's not like they play every round perfectly and fall damage would at least pressure them a little bit. I don't know which server u played before but I've never seen u on i3d (only fall damage ze) that was relevant for a long time so I don't know what makes u expert on playing with fall damage. Slight trim can make a difference we can argue all day about it, at the end of the day it's about ur ze experience and mine.


It's not just 1 map rooftop2 is old school map and it doesn't have fall damage which it should have since the mapper clearly hoped for cts to fall down and die.
 
"It's not just 1 map rooftop2 is old school map and it doesn't have fall damage which it should have since the mapper clearly hoped for cts to fall down and die."

So let's enable fall damage on all old school maps.
Like other said, it will never happen on all maps cause most would not work anymore, and you guys need to stop living in the past.
i3d is finished.

"on i3d (only fall damage ze) "
> Plaguefest, Hellz both had fall damage, even if it was for non vip only but whatever

Always praising i3d remind me of that one guy, who always talk about Plaguefest being the best server and cause of dumb nostalgia always wanted to change gfl configs to make it more like that server (Im not gonna mention his name, many ze players know him (atleast those who played on american servers))
 
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Yes, because a fancy chance at some sick hops is a greater promoter for doorhugging verses falling back earlier than others in order to not get infected. Have you considered that a person who has a mentality of defending could possibly perform his sick hops when falling back? Or what about situations like mako where you cant bhop down the reactor completely due to ladders? A good defender would actually not deal with this bullshit in the first place, and considering your nades slow down zombies for even a shorter time than before, that gives more reason for defenders not to be the last one out of the defense.

If the reason that you’re doorhugging is because you dont see any threat of zombies then thats just your mentailty. You can go to the frontlines and defend, you could push for harder maps, but running straight to the door and complaining that you cant defend against zombies there is just Lifeblood of Zombie Escape on your part.

I3d is dead for a longass time, outdated evidence is barely going to help you here, especially with all the makopros in this day and age. Yes it might bring forth some level of change, but at what level of change will you be satisfied compared to complaining for another change to be implemented?

The thing I’m finding dangerous here is you’re using a single map that has a high degree of flexibility to justify changes that will affect all maps. Because it has a high degree of flexibility, even if fall damage is implemented, mako will still end up being won at a high rate, and asking for more changes could will become a burdon for other maps that dont have the same degree of flexibility. If youre arguing for changes like fall damage on mako alone, then thats great because then the consequences wont apply itself onto other maps. Even rooftop is a grey area, where the difference is falling to death or falling and getting surrounded by zombies with a miniscule chance of making it back to the top. Question is which experience do players prefer?
 
You got me fall damage and fail nades is all I need, I'm using i3d cos they had the best settings for ze, I felt like trying to bring some fun into this game instead of try hard defend-must-win-every-time-no-fun. Now I see it as a waste of time to try and convince the right people here that it would be a step in the right direction. Maybe you'd consider at least 1 day failnade/falldamage like (gfls fail nade friday) if not whatever it's good that at least your talking about it in ur admin circle. Please let us know once you're done discussing it whether you're in or out on the failnade/falldamage train.
 
We plan to implement "Falldamage Friday". All Fridays you can play any map with Falldamage if you vote for it and get over 60%. Whenever a new map starts there will be an automatic vote. We will also remove all current falldamage maps. like that there is that one special day you can join and play with falldamage and it's not forced on specific maps 24/7. ppl can choose and decide their selfs.

Neon is currently working on adding this. Stay tuned.
 
On unrelated note can you make rooftop 2 normal zombie map and turn sorrento into nemessis instead?
 
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sorrento with nemesis = sorrento with freezenade = camping on top = throwing freezenade when boat leave = winning = boring shit
rooftop2 with no nemesis = no challenge = zombies slow af = win every round
Then don't add freeze nades to sorrento lawl, about rooftop you mean ez win for zombies?
Zegawa it'd be still number of nemessis maps whatever
 
He means ez win for human

You can't really play nemesis without freezenade, that will mean to think about changing settings for this mod.
 
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